Well, Warlords did what I wanted to do. It created a unique building for each and every side. How ever, I still wanted to create my own set.
No problem, clearly having a template (the Warlords buildings) to use means I should be able to design my own set of civilization specific instances of building classes without a problem.
So I go into the building info, copy a building like say, barracks, change the name, change some stats to make it what I want, and add the building to the civilizations list, using the same general format I used when I wanted to make multiple units.
Then I load up the game, and see my (still needing a good name, called the Soldier Emporium, yeah it sucks, but I'll work on that later) barracks varient is not there. The regular barracks is. How do I make a civ (Used germany in this case) not use the default instance of a building class, but a specific one?
No problem, clearly having a template (the Warlords buildings) to use means I should be able to design my own set of civilization specific instances of building classes without a problem.
So I go into the building info, copy a building like say, barracks, change the name, change some stats to make it what I want, and add the building to the civilizations list, using the same general format I used when I wanted to make multiple units.
Then I load up the game, and see my (still needing a good name, called the Soldier Emporium, yeah it sucks, but I'll work on that later) barracks varient is not there. The regular barracks is. How do I make a civ (Used germany in this case) not use the default instance of a building class, but a specific one?