Because one building isn't enough...

gradea

Chieftain
Joined
Aug 6, 2005
Messages
14
Well, Warlords did what I wanted to do. It created a unique building for each and every side. How ever, I still wanted to create my own set.

No problem, clearly having a template (the Warlords buildings) to use means I should be able to design my own set of civilization specific instances of building classes without a problem.

So I go into the building info, copy a building like say, barracks, change the name, change some stats to make it what I want, and add the building to the civilizations list, using the same general format I used when I wanted to make multiple units.

Then I load up the game, and see my (still needing a good name, called the Soldier Emporium, yeah it sucks, but I'll work on that later) barracks varient is not there. The regular barracks is. How do I make a civ (Used germany in this case) not use the default instance of a building class, but a specific one?
 
If I understand what you are saying you did, then it looks like you did the required steps.
Those being
1)Add the building to CIV4BuildingInfos.XML
2)Add the entry to CIV4CivilizationInfos.XML telling it that Germany uses that building instead of the barracks.

Assuming that you did both of those and it isn't showing then either
a)you are using cached data so the game didn't pick up the changes, or
b)you have a spelling error
 
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