"BraveHeart" Strategy for war with slighly tech inferior civs

Insuable

Chieftain
Joined
Jun 19, 2002
Messages
22
Location
Orlando, FL
This may really be nothing new, but for my style of play, it has worked again and again.

It requires you to be facing an enemy on your continent with common borders, and you wish to be the agressor. Let me go over this by example:

I am playing in the middle ages (Actually I'm just about to enter industrial). I have Cavalry/Musketmen whilst my neighbor (zulu) has Knights/Pikemen with a few musketmen thrown in. I wish to take advantage of this in a manner in which I can do maximum damage over a small enough amount of turns so that they cannot catch up on tech.

I have two border cities, in which I stack 6 cavalry and 3 musketmen each. I declare war and take three spare cavalry in an attack on whatever city is closest. Hopefully you take it an raze it, if not then go ahead and retreat with your remaining units. You have stirred the hornets nest...

One or two turns late here comes the zulu army with their imps and knights. They attack in force upong your two well defended cities. The Knights attack - many fall dead or retreat badly wounded. I have lost some musketmen but they have inflicted much more damage than they have taken. Now it's my turn - the cavalry charges out of my cities and runs down the wounded Knights and Imps - now that I have done my damage the cavalry retreats back into the cities to heal.

They send a second wave with results similar to the first... with luck the zulu have lost the bulk of their army while your attacking force is still entirely intact!!!

Now I charge out of my cities, and go after their 3 or 4 largest, including the captiol, which I generally raze but may take if useful... I loose some units but I have just ripped the heart out of my neighbor. I can get peace on my terms and take pieces of the zulu empire almost at will. They will never catch up economically or technologically, and with my continued military/economic strength their land is mine whenever I wish!

This worked great with the Aztecs on the other side of my civ as well. Granted, this is a Warlord level game (so getting a tech lead is feasible) - but this worked so well for taking over my continent that I decided to post it.

Simple: Let the enemy impale themselves on your defense, then move with lightning speed into their rear area and raise hell! A civ with its biggest and most powerful cities destroyed/captured will never catch up...

Joe

What's everyone think?
 
Much like the island hopping tactic used in the Pacific during WW2.
 
Well, seeing as how later in the game, defensive units have much higher ratings than offensive units, uhhh...yeah, letting them attack a highly fortified position garrisoned with superior units is generally is a good idea. I wouldn't really call it a strategy so much as common sense. That and the fact that, if you're pitting calvalry vs pikemen and knights, you're probably going to win no matter what you do.

Yeah, and, uh, Baron, ummm....What's up with the signature?
 
Yeah, well like I said, nothing really new... thought it would probably work well even if you were using knights...

Just thought it was worth mentioning..

Joe
 
leapfrogging in WWII was different from BraveHeart....

LeapFrogging is to
attack with first stack,
secure with first stack,
attack with second stack,
secure with second stack,
and repeat.

BraveHeart is to
draw enemy to a fortified stack,
let enemy attack fortified stack,
counterattack the enemy with offensive stack,
withdrawl offensive stack behind fortified stack,
and repeat.

Leapfrogging is used to penetrate deep into enemy lines.
BraveHeart is used to cut down an offensive enemy forces.
 
Yeah it sounds more like the tactics the Mongols used, they would feint an attack then retreat to fortified positions and their opposition would come at them full force and get cut to bits.
 
This is one of the situations where Cannons can really help, since alot of AI troops are going to be standing next to your cities.

It works even better in the mid-Industrial, when the AI's Cav hordes kamikaze against your Inf, and you can punish them at will with Arty and your own Cav.
 
Originally posted by Insuable
This may really be nothing new, but for my style of play, it has worked again and again.....

....This worked great with the Aztecs on the other side of my civ as well. Granted, this is a Warlord level game (so getting a tech lead is feasible)....

Maybe a hint to try a higher difficult level to keep the game interesting :rolleyes:
 
Actually this strategy works pretty well on any level it's just up to you if you charge or wait them impale themselves. If you are larger/ meaner/ better you can just march through their lands but if you're not you can wait for them to attack and take initiative later. It takes longer but you get the same result.

You just have to watch for surprise attacks, the AI is pretty good at landing a spear near your empty cities from behind.
 
I did a similar thing recently, though I am still a relative n00b and getting used to how the AI thinks. I'm playing the Aztecs on Warlord, and this is the first game on that setting that I'm actually doing well in. I'm not winning or anything, but I'm not getting annialated either.

I have a large swath of flood plains in the center of my empire, surrounded by hills. I couldn't think of a more perfect setup for major production cities - irrigated flood plains/cows/wheat for maximum growth, mined hills on the outskirts for production. Further out I have some more typical cities, and past that is the Iriqouis.

The Americans declared war on me - I have no idea why. I'm early industrial, they don't have anything better than archers. But while my back was turned the Iriquois declared war as well. Ignoring the ineffectual americans, I sent my musketmen and cavalry to the Iriqouis border. They took one city, but they I was pretty well dug in.

They saw the choice cities just a few squares in, hardly defended at all. They sent their stacks of doom *between* my cities to go for the cherries. My cav could quickly pop out, take them down, and retreat back to heal. They never even reached my inner sanctum.

They did raze the one city, but I just built another on the border where it was. They sent some ships with a few guys to take a small internal city, but it flipped back in a few turns.
 
Cool! I'm not very good at civ (warlord) and I'm playing currently a game with almost identic time going, I'm tech leader,
AI has a huge landmass, much bigger than mine, but they are not any other way any good, I'm goin' to wipe 'em out once and for all... :D
 
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