Rigel79
Chieftain
(Sorry, I initially posted this in the wrong forum!)
Hello everyone, I just wanted to post and say that I've uploaded a new mod called, creatively enough, "Rigel's Mod".
It has a number of minor tweaks (new cultural levels, new game speed, adjusted movement rates), but the main thing is that all appropriate units now have ranged attacks.
There's nothing like a stack of Longbowmen sitting on a hill, annihilating the enemy before they even get close
Or a fleet of Frigates sitting off the coast, bombarding enemy units & cities

Or your cannons, decimating the enemy, from the safety of your cities

The only downside is, everything you can do, the AI can do as well. Still, it makes the tactics in Civ IV that much more interesting
Here's the entry in the File DB: http://forums.civfanatics.com/./down...o=file&id=7470
Try it out, and let me know what you think. I still need to balance some things, but overall I'm quite please with it.
Hello everyone, I just wanted to post and say that I've uploaded a new mod called, creatively enough, "Rigel's Mod".
It has a number of minor tweaks (new cultural levels, new game speed, adjusted movement rates), but the main thing is that all appropriate units now have ranged attacks.
There's nothing like a stack of Longbowmen sitting on a hill, annihilating the enemy before they even get close

Or a fleet of Frigates sitting off the coast, bombarding enemy units & cities


Or your cannons, decimating the enemy, from the safety of your cities



The only downside is, everything you can do, the AI can do as well. Still, it makes the tactics in Civ IV that much more interesting

Here's the entry in the File DB: http://forums.civfanatics.com/./down...o=file&id=7470
Try it out, and let me know what you think. I still need to balance some things, but overall I'm quite please with it.