[BTS] Rigel's Mod

Rigel79

Chieftain
Joined
Oct 28, 2007
Messages
5
Location
Portland, OR
(Sorry, I initially posted this in the wrong forum!)

Hello everyone, I just wanted to post and say that I've uploaded a new mod called, creatively enough, "Rigel's Mod".

It has a number of minor tweaks (new cultural levels, new game speed, adjusted movement rates), but the main thing is that all appropriate units now have ranged attacks.

There's nothing like a stack of Longbowmen sitting on a hill, annihilating the enemy before they even get close :)

Or a fleet of Frigates sitting off the coast, bombarding enemy units & cities :) :)

Or your cannons, decimating the enemy, from the safety of your cities :) :) :)

The only downside is, everything you can do, the AI can do as well. Still, it makes the tactics in Civ IV that much more interesting :king:

Here's the entry in the File DB: http://forums.civfanatics.com/./down...o=file&id=7470

Try it out, and let me know what you think. I still need to balance some things, but overall I'm quite please with it.
 
Rigel, Ive gone a few turns into a game but have to finish my current one first. Just posting to say that the ideas look very good and I'm going to give some feedback when I get into it.
 
I'm working on balancing the units right now, further adjusting the movement rates, ranges and combat values. For one thing, I noticed that Tanks and Modern Armour are EXTREMELY overpowered (since they start with Blitz, they can shoot multiple times during a turn w/o retaliation), while Aircraft were pretty effectively nerfed by the changes I made (so I've got to beef them back up again).

Anyway, I'll try to get the new version posted sometime soon.

(Unfortunately, UT3 came out :) so I haven't been playing as much Civ as I normally would :( ).
 
Back
Top Bottom