Eusebius
Warlord
I'm considering a Mod where the personalities and traits of leaders change randomly whenever there is a revolution. Most of the codes I need are present in LeaderheadInfos, but I am getting the impression that those values cannot be changed from Python, only in XML for the course of an entire game.
For example, I would like to alter iMaxWarRand (chance that AI will start an unprovoked war) dymanically, rather than at the start of the game, but there is no method for doing that defined in the python reference.
Am I right about this, or is there another way?
Thanks,
Eusebius
For example, I would like to alter iMaxWarRand (chance that AI will start an unprovoked war) dymanically, rather than at the start of the game, but there is no method for doing that defined in the python reference.
Am I right about this, or is there another way?
Thanks,
Eusebius