can't build musketmen

molina1230

Chieftain
Joined
Feb 15, 2003
Messages
7
I recently had to wipe out my system and reinstall Civ and Conquests. Since the reinstall, on this game I'm playing, I can't build musketmen. I have salt petre in my city's resource boxes, but the option to build musketmen doesn't appear on my city's options. The highest unit I can build is the Swiss Mercenary--I'm playing as the Dutch, and I don't have horses at the moment. Any ideas on what's going wrong?
 
The Dutch can't build musketmen, because they can build Swiss Mercs, which are just as good and half the price. Just as the Greeks can't build pikemen, and Sumer can't build spearmen.
 
The Last Conformist said:
What's real fun is that if they've got Iron, they can upgrade Musketmen to Swiss Merc for free.
And then when they upgrade to Rifles, it costs more to upgrade a SM than a MM
 
Tomoyo said:
And then when they upgrade to Rifles, it costs more to upgrade a SM than a MM

And you lose an attack point. All important, that attack point. Especially when playing a 'tactical genius' variant where you're only allowed to attack with defensive units, and defend with offensive units. Involves such fearsome early tactics as the spearman rush.
 
Halcyon said:
And you lose an attack point. All important, that attack point. Especially when playing a 'tactical genius' variant where you're only allowed to attack with defensive units, and defend with offensive units. Involves such fearsome early tactics as the spearman rush.
I have to try that sometime. I suppose that conquuest or domination are the only varient enabled victory conditions. Japan would be good for this. Or the fearsome Jag rush. Or are you not allow to attack with Sams and Jags? What if a defensive unit gets attacked? Is the rule for defense only applicable for cities? The general who does this is not very tactically brilliant. :crazyeye:

EDIT: If not, the French would be ideal. How ironic.:crazyeye:
 
Interesting idea. Switching the roles of units. I've got to try that the next time I play a game.
 
Halcyon said:
And you lose an attack point. All important, that attack point. Especially when playing a 'tactical genius' variant where you're only allowed to attack with defensive units, and defend with offensive units. Involves such fearsome early tactics as the spearman rush.
Roman, legionary 3-3-1, dont bother with attacker and defender :D
 
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