Cavalry & Infantry Unit Balance

staplovich

Chieftain
Joined
Jan 26, 2013
Messages
9
Location
Baltimore, MD
Overall I am enjoying Civ VII quite a bit; as someone who played both Humankind and Millenia, it's interesting to see Firaxis pull some (good!) ideas from those games. And I think their implementation of the different ages is actually excellent, allowing for 3 mini games in one (as someone who always enjoyed the early game in Civ, I'm a big fan of this).

Now Firaxis also clearly decided to simplify and streamline aspects of the combat: especially in reducing the number of unit types (no dedicated anti-cavalry, as well as no light and heavy cavalry, which had featured in previous games). I don't mind this, but, I feel like the balance between infantry and cavalry units is off. It seems that cavalry units are just better in basically every situation, with the only reason to build infantry their lower cost and maintenance. It seems to me that there should be a more sophisticated balance here, with infantry being better on defense and in rough and vegetated terrain, with cavalry maintaining their advantage generally when attacking and in open terrain.

But perhaps I am missing something? I am curious as to what you all think, or if I have missed an important mechanic here (as always, they need to add more detail to the civilopedia!), or if you know of any planned updates to these systems...
 
Back
Top Bottom