GeneralZift
Professional
- Joined
- Feb 25, 2019
- Messages
- 1,073
Sorry about the delay!
My last chapter didn't get a lot of feedback, and then CivFanatics went and deleted my draft for the next chapter, which was going to be on a mechanic I called Climate Adaption (long story short, your Civilisation develops with the climate it's built in so that Desert Civs are better in the desert as compensation for a desert start.)
Now, I'm coming up with a new mechanic. I simply call it 'Make History!'.
This is a mechanic partially inspired by various mechanics from Civ5/6/7 - city state quests, legacy points, emergencies, the history mural.
How it works:
- The game uses an algorithm to decide to set a goal for players. This comes as a popup that says for example:
Make History!
Capture Rome.
- Other goals are also possible. For example Unlocking a landmark technology such as Flight, Electricity. Building a Wonder. Recruiting a particular Great Person. Obtaining Suzerainty over a particular City State.
- It works as a bounty style mechanic. That means that many players are alerted to it, and only one (the first) player may claim the prize.
- Several goals can be active at once. They resemble city states quests in some way, but more dramatic and with higher stakes.
- The game targets the strongest players as recipients of 'Make History' - so the most populous cities, the most productive cities and the most wealthy cities.
This attracts players to gang up on leading players and pull them out of the lead (thereby acting as anti-snowball).
- Players are rewarded with a depiction of their achievement in a mural like Civ6.
They also receive a free extra Social policy, in Civ5 terms. They might receive a unique government card if we're talking Civ6/7.
It might sound complicated, but it's very simple. It connects many disconnected parts of the gameplay through to different players so that they directly compete over various things.
I think competition (over land, over wonders) tends to make the gameplay more interesting and more diplomatic (especially in MP).
So pushing players to 'Make History' and essentially get involved with other player's businesses, would make the gameplay more interesting.
My last chapter didn't get a lot of feedback, and then CivFanatics went and deleted my draft for the next chapter, which was going to be on a mechanic I called Climate Adaption (long story short, your Civilisation develops with the climate it's built in so that Desert Civs are better in the desert as compensation for a desert start.)
Now, I'm coming up with a new mechanic. I simply call it 'Make History!'.
This is a mechanic partially inspired by various mechanics from Civ5/6/7 - city state quests, legacy points, emergencies, the history mural.
How it works:
- The game uses an algorithm to decide to set a goal for players. This comes as a popup that says for example:
Make History!
Capture Rome.
- Other goals are also possible. For example Unlocking a landmark technology such as Flight, Electricity. Building a Wonder. Recruiting a particular Great Person. Obtaining Suzerainty over a particular City State.
- It works as a bounty style mechanic. That means that many players are alerted to it, and only one (the first) player may claim the prize.
- Several goals can be active at once. They resemble city states quests in some way, but more dramatic and with higher stakes.
- The game targets the strongest players as recipients of 'Make History' - so the most populous cities, the most productive cities and the most wealthy cities.
This attracts players to gang up on leading players and pull them out of the lead (thereby acting as anti-snowball).
- Players are rewarded with a depiction of their achievement in a mural like Civ6.
They also receive a free extra Social policy, in Civ5 terms. They might receive a unique government card if we're talking Civ6/7.
It might sound complicated, but it's very simple. It connects many disconnected parts of the gameplay through to different players so that they directly compete over various things.
I think competition (over land, over wonders) tends to make the gameplay more interesting and more diplomatic (especially in MP).
So pushing players to 'Make History' and essentially get involved with other player's businesses, would make the gameplay more interesting.
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