fitchn
Civ Fanatic
While launching an attack with 6-8 armies loaded 4 modern armors each, I got to thinking... What if armies took the strengths of each unit, rather than simply what the units have in common. Let me explain:
Currently, when units are combined into armies, their attack and defense stats are the average of the units within the army. The number of moves for the army is determined by the unit within the army with the least number of moves. Also, any attributes of the units within the army (ie, blitz, radar, all-terain-as-roads, etc.) are only given to the army if ALL of the units within the army have the attribute(s). And finally, the hit points of the army are cumulative of the hit points of the units within.
I would propose that when they are combined, their attack, defence, and moves be the greatest of each of the units in the army. For example, putting a swordsman (3.2.1), a pikeman (1.3.1), and a horseman (2.2.2) should yield an army with an ADM of 3.3.2; the current system would only yield a unit with an ADM of 2.2.1, which is arguably less than that of it's members. Furthermore, the army should gain any attributes possessed by any of it's members. For example, an army containing a Modern Armor and a Mech. Inf. would still possess the blitz attribute, even though the Mech. Inf does not have it.
I think that making these changes to armies would enhance their strategic use by essentially allowing custom units within a game. I think that this will add to the fun of them by allowing the player to strategically place units into an army, rather than simply loading it up with their strongest unit. Any thoughts...?
Currently, when units are combined into armies, their attack and defense stats are the average of the units within the army. The number of moves for the army is determined by the unit within the army with the least number of moves. Also, any attributes of the units within the army (ie, blitz, radar, all-terain-as-roads, etc.) are only given to the army if ALL of the units within the army have the attribute(s). And finally, the hit points of the army are cumulative of the hit points of the units within.
I would propose that when they are combined, their attack, defence, and moves be the greatest of each of the units in the army. For example, putting a swordsman (3.2.1), a pikeman (1.3.1), and a horseman (2.2.2) should yield an army with an ADM of 3.3.2; the current system would only yield a unit with an ADM of 2.2.1, which is arguably less than that of it's members. Furthermore, the army should gain any attributes possessed by any of it's members. For example, an army containing a Modern Armor and a Mech. Inf. would still possess the blitz attribute, even though the Mech. Inf does not have it.
I think that making these changes to armies would enhance their strategic use by essentially allowing custom units within a game. I think that this will add to the fun of them by allowing the player to strategically place units into an army, rather than simply loading it up with their strongest unit. Any thoughts...?