AW Arcaeca
Deus Vult
So basically for a new civ (a little while in the future) I'm looking for some abilities for its two UUs:
UU1 - I'll probably do something like "10% bonus on flat terrain, +1 food to the plot it's standing on when its owner is not at war".
Would that go something like this?
The second UU is a bit trickier... I'm thinking of doing "+5% attack bonus per war its owner has fought in". The problem is it doesn't seem like there are any lua functions that can directly apply an attack or defense modifier to units, and this certainly can't be done with XML - any suggestions?
UU1 - I'll probably do something like "10% bonus on flat terrain, +1 food to the plot it's standing on when its owner is not at war".
Would that go something like this?
Code:
GameEvents.PlayerDoTurn.Add(
function(playerID)
local pPlayer = Players[playerID]
if (pPlayer:IsAlive()) then
if (Teams[pPlayer:GetTeam()]:IsAtWar() == false) then
for pPlot in Plot.GetOwner(pPlayer) do
if pPlot:IsUnit(GameInfoTypes.UNIT_NEWUNIT) then
pPlotX = pPlot:GetX()
pPlotY = pPlot:GetY()
Game.SetPlotExtraYield(pPlotX, pPlotY, GameInfoTypes.YIELD_FOOD, 1)
else
Game.SetPlotExtraYield(pPlotX, pPlotY, GameInfoTypes.YIELD_FOOD, 0)
end
end
end
end
end)
The second UU is a bit trickier... I'm thinking of doing "+5% attack bonus per war its owner has fought in". The problem is it doesn't seem like there are any lua functions that can directly apply an attack or defense modifier to units, and this certainly can't be done with XML - any suggestions?