SnuwWulfie
Chieftain
- Joined
- Jul 26, 2017
- Messages
- 3
I really enjoyed civ 5 and 6 and the recent change in how wonders work has got me thinking. Everytime I stare at the world in civ 6 I am captivated by how nearly every tile matters in some form of dynamic unity. But I feel like it's lacking in a way, the feelings. I find the part where the cities are so off scale with the world rather... humbling. I feel like the entire game should, not only be grand, but feel grand.
So I have often fantasised about little villages popping up nearby cities or perhaps some sort of trading outpost (like a commercial hub but actually having a purpose to the trader units which do all the trading anyways). But today a thought popped into my mind!
Sorry for the lap of text, I will get on with the idea now:
-The idea is to change cities into provinces. You would bacically settle your first city in the start just as it would normally go. However as your controlled land grows more cities would pop up.
-The profince would still give all the benefits your usual city in civ 6 would, but it would be more visually spread out.
-The wonder system still fits in here but instead of picking a tile for it you will pick a a city in the profince.
-What about districs and the wonders who need those? You can pop em next to your cities, much like how big industrial areas are often on the edge of cities.
-You can combine the way districts would work together with the visuals. Industry districts open up jobs, libraries and universities attract people for studies, places with entertainment attract people looking for a more attractive and fun place to live, etc. So basically instead of having more buildings pop up and all your cities (even those you just conquered) instantly looking more modern as you advance the technology tree, the cities in your province would grow in places where there are more districs, the cities could gradually become visually closer, to the current tech age you're in, as there is less farming compared to other jobs present. (as in rl cities which saw plenty of industry in the industrial revolution grew the most and fastest both in population and architecture)
My last point was getting a bit long and vague so I will stop it there. It's propably the hardest one to implement as cities still instantly change visuals even in the modern civ 6.
Please don't forget that, even though I summed up so much, the province as a whole would still produce as much as a normal city would in civ 6. This is simply meant as an improval of visuals with a possible but certainly not necessary path to gameplay changes (such as conquering individual parts of the province)
One last thing before the torture of reading my awful grammar will be over. Potentially instead of having provinces in which cities "pop up" you could have the smaller cities be entirely individual. (which would open up allot more possibilities, think about roads and trade routes for example, especially if the cities along the way all specialise) These cities could then be 'added into' a province. The province would have a maximum amount of cities in it equaling the output of a city in civ 6. the maximum amound could potentially be influenced by; civs themselves, govenors, or infrastructure, and could potentially be more globalised after reaching certain industrial or modern techs. (another thing about traders is that they would have a small positive effect in every city they pass through. giving birth to strategically placed cities especially for trade.)
So I have often fantasised about little villages popping up nearby cities or perhaps some sort of trading outpost (like a commercial hub but actually having a purpose to the trader units which do all the trading anyways). But today a thought popped into my mind!
Sorry for the lap of text, I will get on with the idea now:
-The idea is to change cities into provinces. You would bacically settle your first city in the start just as it would normally go. However as your controlled land grows more cities would pop up.
-The profince would still give all the benefits your usual city in civ 6 would, but it would be more visually spread out.
-The wonder system still fits in here but instead of picking a tile for it you will pick a a city in the profince.
-What about districs and the wonders who need those? You can pop em next to your cities, much like how big industrial areas are often on the edge of cities.
-You can combine the way districts would work together with the visuals. Industry districts open up jobs, libraries and universities attract people for studies, places with entertainment attract people looking for a more attractive and fun place to live, etc. So basically instead of having more buildings pop up and all your cities (even those you just conquered) instantly looking more modern as you advance the technology tree, the cities in your province would grow in places where there are more districs, the cities could gradually become visually closer, to the current tech age you're in, as there is less farming compared to other jobs present. (as in rl cities which saw plenty of industry in the industrial revolution grew the most and fastest both in population and architecture)
My last point was getting a bit long and vague so I will stop it there. It's propably the hardest one to implement as cities still instantly change visuals even in the modern civ 6.
Please don't forget that, even though I summed up so much, the province as a whole would still produce as much as a normal city would in civ 6. This is simply meant as an improval of visuals with a possible but certainly not necessary path to gameplay changes (such as conquering individual parts of the province)
One last thing before the torture of reading my awful grammar will be over. Potentially instead of having provinces in which cities "pop up" you could have the smaller cities be entirely individual. (which would open up allot more possibilities, think about roads and trade routes for example, especially if the cities along the way all specialise) These cities could then be 'added into' a province. The province would have a maximum amount of cities in it equaling the output of a city in civ 6. the maximum amound could potentially be influenced by; civs themselves, govenors, or infrastructure, and could potentially be more globalised after reaching certain industrial or modern techs. (another thing about traders is that they would have a small positive effect in every city they pass through. giving birth to strategically placed cities especially for trade.)