Chopping nerfed!

Xanikk999

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Im happy about the patch except this one thing...

Chopping now gives 20 hammers. This will hurt early game for me a lot. :cry:
 
Well, it was a little overpowered before. It was annoying that all forests were clearcut by the Medieval Age. Besides, you can get 30 production from them with Mathematics.
 
You have to admit that it was a crutch.
 
I never liked the idea of being able to chop-rush settlers anyway. What's the point of having cities growing slowly while producing a settler if you can simply rush it ?
 
I'm glad. This will lead to different strategies. Before, it almost always made sense to chop early and often.
 
jar2574 said:
I'm glad. This will lead to different strategies. Before, it almost always made sense to chop early and often.

Exactly, and that's why I like it. I'm now more likely to go with a random civ, because I was so concerned with getting to bronze working, every time, ASAP. Now it should be more driven by what the land is like and what resources are near.
 
Also note that chopping appears to take 50% more worker turns.

Once you research Mathematics it's back to 30 hammers per forest, same as pre-patch.

I haven't figured out how distance affects this number though. It used to be that chopping anywhere within your cultural borders gave the same amount. Wonder if this is still true...
 
Mewtarthio said:
It was annoying that all forests were clearcut by the Medieval Age.

Does this mean the AIs won't chop as much? Since the AIs are really smart (or may be they are just a good bean counter), they would probably save their forests until Mathematics for optimal chops. Of course, this probably means more power to us. Just get to Iron Working,..., then go conquer the AIs and we would have new forests to chop.

I think I smell another exploit coming this way.;)
 
jar2574 said:
I'm glad. This will lead to different strategies. Before, it almost always made sense to chop early and often.

Nothing will change. ;)

The same strategy is still a sound one. An early production boost will give you a better start.
 
Oggums said:
Nothing will change. ;)

The same strategy is still a sound one. An early production boost will give you a better start.

Perhaps.

But some of the best players were already waiting to research BW, depending on the circumstances and the civ. This change will give them even less incentive to prioritize chops.

Chopping is not the only way to go. At least that's what the GOTM results show.
 
Oggums said:
Nothing will change. ;)

The same strategy is still a sound one. An early production boost will give you a better start.

Yes, but when does that boost come -- at Bronze Working, or Mathematics? The choice is yours...
 
Reignking said:
Yes, but when does that boost come -- at Bronze Working, or Mathematics? The choice is yours...

Why not do them both! If you are playing at the Marathon speed, go for Bronze Working first so you can pre-chop your own forests while waiting for Mathematics. Once you have Mathematics, rush your army to take over the AI forests.
 
Moonsinger said:
Does this mean the AIs won't chop as much? Since the AIs are really smart (or may be they are just a good bean counter), they would probably save their forests until Mathematics for optimal chops. Of course, this probably means more power to us. Just get to Iron Working,..., then go conquer the AIs and we would have new forests to chop.

I think I smell another exploit coming this way.;)
AFAICT the AI is completely dumb when it comes to forests. I have never seen them chop for production. The only time an AI appears to chop a forest is when they are building an improvement on the tile... usually a farm :rolleyes:
 
I like the change to chopping - it makes it less overpowered in the very early stages, which will help chopaholics like me more readily consider openings other than chop every tree in sight immediately (exaggerating, but not by much, and I don't alway chop immediately, but almost always, which is bad enough). Yet, chopping can still pickup steam with mathematics and the other means for boosting production rushing so it hasn't been completely obliterated.

If anything, there will be MORE strategy involved with chopping now since pre-math chops could be a boost but will be less effective and this factor might alter your decision making. More strategic options = goodness.
 
No your all wrong. Chopping has been severly nerfed i just tested it and it is now underpowered!

The first forest outside my capital did not give 20 hammers but instead gave 13 hammers and this decreases even more by every tile further from the city. I do not think that is balanced but rather way underpowered. This would not be a big deal if settlers did not cost so much in civ4 but they do.

Land will be grabbed up too fast by the AI on difficulties higher then noble making prince and above harder then to my tastes. :mad:
 
I blame the forum for posting so many chopping articles on chopping. :mischief: :mischief:

Least financial got its wings clipped too. Half price banks gone. I guess if you dont like the new patch settings no one is forcing you to use the patch.

For me i see chopping stone henge and the oracle as a obstacle pending on techs. I wonder too if everyone will be able to get the pyramids everytime. Even with stone or marble it may not be cut and dry on some wonders.

So are you all updated? If not will you update?
 
Xanikk999 said:
No your all wrong. Chopping has been severly nerfed i just tested it and it is now underpowered!

The first forest outside my capital did not give 20 hammers but instead gave 13 hammers and this decreases even more by every tile further from the city.
They give 20 hammers on normal speed. 13 is on quick speed.
Land will be grabbed up too fast by the AI on difficulties higher then noble making prince and above harder then to my tastes.
So what? Pick the difficulty that suits your skill. There's no shame in playing Noble now when you used to play Prince.

Edit: Amen to the post below; well put.
 
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