I guess most people place cities for resources and strategic location as I do. However, that still leaves various options in most cases. And it results in problems. I usually try to place my cities with as little overlap of their workable three-hex-radius as possible. Usually, if it's one or the other, I'd prefer one hex overlap to of one hex unusable terrain in order to keep roads short and mobilization easier. However, sometimes that won't work and you have to leave a corridor of unusable terrain which will eventually become your territory but which you can never use.
Now this may be a random occurrence, but it appears to me that when new resources appear on the map, they tend to appear between existing cities with a preference for unworked hexes. In my recent game as Egypt, I started in a desert and when oil appeared, I found no less than six oil resources within a territory covered by three cities. However, four of them were located in an unworkable one-hex corridor between cities. I thought, ok, bad rng results happen, but a little later aluminium appeared, and three of the four resources which appeared filled the last remaining hexes in the same unworkable corridor.
Which brings me to my questions:
(1) How do you space cities, given everything else is equal? If you must leave some space between them which will never become workable, do you place another city there even though it will have not enough space for development?
(2) Is it somehow possible to work hexes within your territory, but outside of the workable radius of a city?
Now this may be a random occurrence, but it appears to me that when new resources appear on the map, they tend to appear between existing cities with a preference for unworked hexes. In my recent game as Egypt, I started in a desert and when oil appeared, I found no less than six oil resources within a territory covered by three cities. However, four of them were located in an unworkable one-hex corridor between cities. I thought, ok, bad rng results happen, but a little later aluminium appeared, and three of the four resources which appeared filled the last remaining hexes in the same unworkable corridor.
Which brings me to my questions:
(1) How do you space cities, given everything else is equal? If you must leave some space between them which will never become workable, do you place another city there even though it will have not enough space for development?
(2) Is it somehow possible to work hexes within your territory, but outside of the workable radius of a city?