City spacing, resources and related problems

Ieldra

Chieftain
Joined
Mar 17, 2014
Messages
56
I guess most people place cities for resources and strategic location as I do. However, that still leaves various options in most cases. And it results in problems. I usually try to place my cities with as little overlap of their workable three-hex-radius as possible. Usually, if it's one or the other, I'd prefer one hex overlap to of one hex unusable terrain in order to keep roads short and mobilization easier. However, sometimes that won't work and you have to leave a corridor of unusable terrain which will eventually become your territory but which you can never use.

Now this may be a random occurrence, but it appears to me that when new resources appear on the map, they tend to appear between existing cities with a preference for unworked hexes. In my recent game as Egypt, I started in a desert and when oil appeared, I found no less than six oil resources within a territory covered by three cities. However, four of them were located in an unworkable one-hex corridor between cities. I thought, ok, bad rng results happen, but a little later aluminium appeared, and three of the four resources which appeared filled the last remaining hexes in the same unworkable corridor.

Which brings me to my questions:

(1) How do you space cities, given everything else is equal? If you must leave some space between them which will never become workable, do you place another city there even though it will have not enough space for development?

(2) Is it somehow possible to work hexes within your territory, but outside of the workable radius of a city?
 
(1) - I place cities only where i have access to luxury resources and try to get the best possible sites. I never place a city in between just to work some of the spare tiles. If there are resources there you can eventually pick them up. You can engineer this quicker too if you pay to expand your borders next to it on the perimeter.

(2) - Yes it is. In the case of luxuries and resources you just have to build the tile improvement. you dont get the direct benefit in your city, but you get the resource which is the most important thing.
 
Ah, that means if I have built the oil well, I get access to the oil even if I can't work the tiles? I wish I had known that.

Also, is there a bias for oil appearing in the desert? I've only played one game with a desert location so far, and in my current one I have a place with two Stone and one Incense, in the desert, but food is extremely scarce and the only feasible place is rather too close to another city. If I could hope for oil that would change things.
 
Oil can appear anywhere i think, but it does have a bias towards Dessert and tundra. If you dont have incense, then settle that city. Even if you only get 1 luxury resource its worth settling the city. To my knowledge the computer does not intentionally distribute resources in unclaimed hexes. In Civ 3 you used to get the AI settle some cities in some totall weird and awful locations. then when the game hit the modern era, suddenly there were 4 oil resources or whatever next to it. They stopped that sort of cheating in civ 4, but i think when the map is generated the computer has already distributed all of the strategic resources, its just they are hidden until the required tech is popped.
 
Thanks. I'm still learning about the importance of luxury resources I guess. Also, sometimes the universe is perverse. This patch of incense is one hex too far away from the coast where I could put a city and feed it with three fish resources...
 
In that case, settle on the coast and buy the 2 tiles that lead up to the incense. Your borders wont expand to it immediately, but you should get it fairly soon.
 
Which brings me to my questions:

(1) How do you space cities, given everything else is equal? If you must leave some space between them which will never become workable, do you place another city there even though it will have not enough space for development?

(2) Is it somehow possible to work hexes within your territory, but outside of the workable radius of a city?

1) I play standard tall tradition:
I just place my four cities in the best places for them to be that I know about at the time (that are also defendable)

City spacing is whatever that worked out to be in that game.

2) If I understand the question right, this is about tiles your city has culturably expanded into that is past the radius you can work.
Nope, those can't be worked. But if there's oil (or some other resource there) you can improve it to get access to the resource.
Also, you can get a small amount of hammers by chopping forest in such tiles.
 
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