Arms Longfellow
Warlord
- Joined
- Dec 22, 2005
- Messages
- 184
When Civ 6 was first announced and I heard about the districts system, I was excited, because I was hoping that it would mean the return of specializing your cities like in Civ 4. In that game, it was so fun to stake out the terrain with a settler and think: "Look at all this food, and there's some decent production as well. This is the perfect spot for my Great Person city!" Then you'd settle, grow the city to a huge population, build National Epic and spam wonders. Elsewhere in your empire, you'd have your military city which was high in production, and you built Heroic Epic along with all the military buildings to churn out highly experienced units around the clock, ignoring things like libraries. Then there was your financial capital which had tons of cottages, merchant specialists, and ideally was also a Holy City so you'd also get the income from spreading your religion. And so on with the super science city, and production cities. This was great because all of your cities had an important and UNIQUE role to play in your empire.
Civ 5 was a step back because it introduced the OP strategy of abusing Tradition by making your capital city a massive juggernaut which did everything, and every other city existed just to feed it with trade routes. Yes I'm aware that going Liberty was also viable and changed this somewhat, but still, Civ 5 felt like all of your cities were just boring copies of each other, with some being superior or inferior based on the terrain. It was more about how many luxuries you could secure rather than genuinely caring about the cities themselves.
Civ 6 is a slight improvement but again, your cities don't feel unique like they were in Civ 4. You don't build a campus in your specialized science city like I was hoping would be the case; instead, it's more like you build a campus in EVERY city because you're trying to win a science victory.
One of the causes of this problem is the use of flat + bonuses rather than % bonuses like Civ 4 had. Civ 4's % bonuses encouraged players to run up the multipliers to ridiculous levels, making city specialization a powerful strategy. Adjacency bonuses are nice and one way of encouraging specialization, but it's not enough. Sure, it's nice to get a couple extra science points by building a campus in an ideal location adjacent to mountains, but is this bonus really enough to stop a player from building a random campus in the middle of nowhere when he's going to be getting a bunch of science anyway after he builds all the campus buildings?
Possible ways we could fix this: Bring back National Wonders, which would do much to give each city a unique identity. Make more world wonders that only provide a local bonus, because right now most of them give you some empire-wide bonus (for pete's sake, even Venetial Arsenal applies to all your cities). Buff specialists so we actually have an incentive to run them, and provide more % bonuses rather than only + bonuses. Right now, there are almost no buildings that give % bonuses except for Oxford University, which is a World Wonder, so it's tough to even get.
Right now, Civ 6 is: "I want to win a cultural victory, so I'm going to build a Theatre District in every city." What I actually want is this: "I'm going to work really hard on making this city the world's premier hub for culture, like Florence was during the Renaissance." Right now, there's really nothing you can do to make a city a premier hub for culture other than building a Theatre District (adjacent to some world wonders for a piddling amount of extra culture), all the buildings, and I guess running 3 artist specialists for some reason even though they barely provide any benefit. Do others even share my same sentiments about city specialization, or are you cool with the way city dynamics work in Civ 5 and 6, with more of an empire-wide focus?
Civ 5 was a step back because it introduced the OP strategy of abusing Tradition by making your capital city a massive juggernaut which did everything, and every other city existed just to feed it with trade routes. Yes I'm aware that going Liberty was also viable and changed this somewhat, but still, Civ 5 felt like all of your cities were just boring copies of each other, with some being superior or inferior based on the terrain. It was more about how many luxuries you could secure rather than genuinely caring about the cities themselves.
Civ 6 is a slight improvement but again, your cities don't feel unique like they were in Civ 4. You don't build a campus in your specialized science city like I was hoping would be the case; instead, it's more like you build a campus in EVERY city because you're trying to win a science victory.
One of the causes of this problem is the use of flat + bonuses rather than % bonuses like Civ 4 had. Civ 4's % bonuses encouraged players to run up the multipliers to ridiculous levels, making city specialization a powerful strategy. Adjacency bonuses are nice and one way of encouraging specialization, but it's not enough. Sure, it's nice to get a couple extra science points by building a campus in an ideal location adjacent to mountains, but is this bonus really enough to stop a player from building a random campus in the middle of nowhere when he's going to be getting a bunch of science anyway after he builds all the campus buildings?
Possible ways we could fix this: Bring back National Wonders, which would do much to give each city a unique identity. Make more world wonders that only provide a local bonus, because right now most of them give you some empire-wide bonus (for pete's sake, even Venetial Arsenal applies to all your cities). Buff specialists so we actually have an incentive to run them, and provide more % bonuses rather than only + bonuses. Right now, there are almost no buildings that give % bonuses except for Oxford University, which is a World Wonder, so it's tough to even get.
Right now, Civ 6 is: "I want to win a cultural victory, so I'm going to build a Theatre District in every city." What I actually want is this: "I'm going to work really hard on making this city the world's premier hub for culture, like Florence was during the Renaissance." Right now, there's really nothing you can do to make a city a premier hub for culture other than building a Theatre District (adjacent to some world wonders for a piddling amount of extra culture), all the buildings, and I guess running 3 artist specialists for some reason even though they barely provide any benefit. Do others even share my same sentiments about city specialization, or are you cool with the way city dynamics work in Civ 5 and 6, with more of an empire-wide focus?
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