City Specialization

BAD MOJO

Chieftain
Joined
Nov 3, 2005
Messages
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This may have been posted in another thread but here it goes anyways.
Is understood That your first city should have as first priority to grow, so food is very esential.
Where I have some trouble is much later in the game.
As I have quite a few cities and I want to specialize them I get confused as what to do. So if someone could podt a break down I would appriciate.
I.e.:
If want a city that is constatly bulding wonders i should have stone and marble next to it and (a lot of mines and workshops?)
If I want a city that puts out a lot of great people what improvements should i have for that city?
If I want one that is producing a lot , Besides the buldings Like Forge, etc, What kind of improvements near by.

I know this might be silly question but it might just be what i need to make my gameplay better

Thanks.
 
BAD MOJO said:
If I want a city that puts out a lot of great people what improvements should i have for that city?
Food, food, and more food. Effectively every 2 in excess food will support one specialist. So farms are your friend.
 
I've actually found specialization to be less important until later in the game (where you definitely want to stack your pro-military, pro-research and pro-culture wonders)...

early in the game though, specialized TERRAIN is crucial (good food, good production tiles), but the best cities are, the cities that have it all in one radius...

I.e, A couple flood plains or sea resources to ramp up the food, and then a few production-only tiles to take advantage of that excess food and turn it into useful stuff...

One of my best cities last game was out on a penninsula with 3 sea-food resource tiles, and then a bunch of hills to the north on the main-land. Those 3 sea-food resource tiles let me utilize all of those hills (mined plains- 4 prod, 0 food) and the city absolutely owned until the industrial revolution, when my more convential cities (biology (flood plains) + lumbermills + workshops, etc) overtook it as my lead producer.
 
I thought I had specialized my cities by focusing on different buildings for each, but I found that I wasn't thinking "macro" enough. You should think about some cities that will really focus on pumping out Great People all game -- these should be high-food cities where you can support lots of people. High food may not be compatabile with high production, so these cities may not get the Wonders that optimize them, but being able to predict which GP you get is very valuable, so specialist manipulation of GP production is critical.

Or at least I say this having screwed up my current grab at Cultural victory.
 
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