kragen2179
Chieftain
- Joined
- Oct 30, 2008
- Messages
- 31
OK - Mod uploaded to Mod Browser - search for "City State Challenge"... NOW VERSION 3
15th June 2011 - Update Version 3
==========================
Version 3 Uploaded to Mod Browser...
AI no longer builds Settlers for other Civs,
Giant Death Robot (hopefully) removed from game.
Updated Collective Rule Policy text to inform players that the policy is currently disabled and a new policy benefit will follow shortly (am thinking of granting courthouses to annexed cities - but maybe just one or two)
Included (with permission) BINARYGOD's "Tall Empires" .SQL script which modifies AI Civ flavors to make them more aggresive.
10th June 2011 - Update Version 2
==========================
On version 2 already, however there is slight issue. - I don't seem to have stopped the AI from building Settlers
any ideas?
Thanks go to takkyon, magzhi, and especially whoward69 for your help and interest. (and Kael for his Mod Guide)
9th June 2011 - Original Post
======================
Hi - Am completely new to modding, although I do have a VERY basic knoweledge of programming in VB, and am prepared to learn
What I want to do is make it so that no country can expand via settlers. All expansion to be done via culture or war, basically turning every civilisation into a city state.
Questions.
Is this possible? My first thought is to disable Settlers - easy enough to delete them from units.xml but suspect that will crash the game as you require a settler to found the civ. And what other xmls to edit to clear up any broken links?
Otherwise is it possible just to be able to remove the unit from the build queue without deleting it from the game?
Finally - do I build it with the mod buddy, and just put in the xml files im changing, or can I go ahead and directly edit the game xml files (faving backed them up first
)
15th June 2011 - Update Version 3
==========================
Version 3 Uploaded to Mod Browser...
AI no longer builds Settlers for other Civs,
Giant Death Robot (hopefully) removed from game.
Updated Collective Rule Policy text to inform players that the policy is currently disabled and a new policy benefit will follow shortly (am thinking of granting courthouses to annexed cities - but maybe just one or two)
Included (with permission) BINARYGOD's "Tall Empires" .SQL script which modifies AI Civ flavors to make them more aggresive.
10th June 2011 - Update Version 2
==========================
On version 2 already, however there is slight issue. - I don't seem to have stopped the AI from building Settlers

Thanks go to takkyon, magzhi, and especially whoward69 for your help and interest. (and Kael for his Mod Guide)
9th June 2011 - Original Post
======================
Hi - Am completely new to modding, although I do have a VERY basic knoweledge of programming in VB, and am prepared to learn

What I want to do is make it so that no country can expand via settlers. All expansion to be done via culture or war, basically turning every civilisation into a city state.
Questions.
Is this possible? My first thought is to disable Settlers - easy enough to delete them from units.xml but suspect that will crash the game as you require a settler to found the civ. And what other xmls to edit to clear up any broken links?
Otherwise is it possible just to be able to remove the unit from the build queue without deleting it from the game?
Finally - do I build it with the mod buddy, and just put in the xml files im changing, or can I go ahead and directly edit the game xml files (faving backed them up first
