City summaries 860AD

Zwelgje

Deity
Joined
Nov 20, 2001
Messages
3,953
Province of Aonia


Regia Civitas Size: 6 Happy/content/angry: 3/2/1

City resources
Food: 12 (surplus: 1)
Tax/Lux/Sci: 8/0/30
Production: 8 Support: 0
Trade: 25 (corruption: 0)
Routes: Elysium (Wine) +3, Elysium (Beads) +3, Elysium (Dye) +3
Units
Supported: phalanx, legion, archers, caravan, diplomat (2)
Present: phalanx, archers, phalanx
Improvements
Palace, Temple, Library, Hanging Gardens, Michelangelo's Chapel, Leonardo's Workshop

Building: Magellan's Expedition


Elysium Size: 4 Happy/content/angry: 1/3/0

City resources
Food: 8 (surplus: 2) grows in 4 turns
Tax/Lux/Sci: 10/0/50
Production: 5 Support: 0
Trade: 24 (corruption: 3)
Routes: Regia Civitas (Silver) +3, Regia Civitas (Silk) +3, Regia Civitas (Wine) +3
Units
Supported: phalanx, legion
Present: knights, phalanx, legion
Improvements
Temple, Marketplace, Library, Courthouse, Colossus, Copernicus' Observatory

Building: University (13 turns)


Thunderfalls Size: 4 Happy/content/angry: 1/2/1

City resources
Food: 9 (surplus: 2)
Tax/Lux/Sci: 2/0/4
Production: 4 Support: 0
Trade: 6 (corruption: 0)
Routes: -
Units
Supported: warriors, settlers, crusaders, caravan
Present: warriors
Improvements
Temple

Building: caravan (13 turns)


Civvium Size: 4 Happy/content/angry: 1/2/1

City resources
Food: 8 (surplus: 2) grows in 4 turns
Tax/Lux/Sci: 2/0/5
Production: 7 Support: 0
Trade: 7 (corruption: 2)
Routes: -
Units
Supported: warriors, trireme, warriors, diplomat, caravan
Present: warriors (2), diplomat
Improvements
Temple

Building: caravan (7 turns)


Bedfont Lakes Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 4 (surplus: 0)
Tax/Lux/Sci: 0/0/1
Production: 5 Support: 0
Trade: 1 (corruption: 0)
Routes: -
Units
Supported: -
Present: -
Improvements
-

Building: caravan (1 turns)


Little Nemo Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 5 (surplus: 2)
Tax/Lux/Sci: 1/0/2
Production: 3 Support: 0
Trade: 3 (corruption: 0)
Routes: -
Units
Supported: warriors, phalanx, settlers
Present: -
Improvements
-

Building: settlers (14 turns)


Gabba Gabba Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 4 (surplus: 0)
Tax/Lux/Sci: 1/0/1
Production: 5 Support: 0
Trade: 2 (corruption: 0)
Routes: Elysium (Dye) +1
Units
Supported: warriors, diplomat, caravan
Present: -
Improvements
-

Building: caravan (7 turns)


Beast Flats Size: 2 Happy/content/angry: 1/1/0

City resources
Food: 4 (surplus: 0)
Tax/Lux/Sci: 0/0/1
Production: 7 Support: 0
Trade: 1 (corruption: 0)
Routes: -
Units
Supported: archers, diplomat, trireme
Present: archers
Improvements
-

Building: caravan (1 turns)


Penguin Flats Size: 3 Happy/content/angry: 2/0/0
Specialists: 1 Elvis

City resources
Food: 6 (surplus: 1)
Tax/Lux/Sci: 2/2/5
Production: 3 Support: 0
Trade: 7 (corruption: 2)
Routes: -
Units
Supported: phalanx, warriors, diplomat (2)
Present: phalanx
Improvements
-

Building: settlers (8 turns)


Khorsabad Size: 1 Happy/content/angry: 0/0/0
Specialists: 1 Elvis
!!!DISBANDING!!!

City resources
Food: 3 (surplus: 1)
Tax/Lux/Sci: 2/0/1
Production: 1 Support: 0
Trade: 1 (corruption: 0)
Routes: -
Units
Supported: settlers
Present: warriors
Improvements
-

Building: settlers (9 turns)


Khors. south Size: 1 Happy/content/angry: 1/0/0

City resources
Food: 2 (surplus: 4)
Tax/Lux/Sci: 1/0/1
Production: 2 Support: 0
Trade: 2 (corruption: 0)
Routes: -
Units
Supported: -
Present: -
Improvements
-

Building: archers (13 turns)


Bactra Size: 1 Happy/content/angry: 1/0/0

City resources
Food: 2 (surplus: 3) grows in 1 turn
Tax/Lux/Sci: 0/0/1
Production: 2 Support: 0
Trade: 1 (corruption: 0)
Routes: -
Units
Supported: phalanx
Present: phalanx
Improvements
-

Building: diplomat (20 turns)
 
Province of Boreum


Eboracum Size: 3 Happy/content/angry: 1/2/0

City resources
Food: 7 (surplus: 1)
Tax/Lux/Sci: 1/0/3
Production: 5 Support: 0 (Waste: 1)
Trade: 4 (corruption: 1)
Routes: -
Units
Supported: archers, trireme, diplomat, settlers, diplomat
Present: archers, warriors
Improvements
Temple

Building: caravan (7 turns)


New Octavia Size: 2 Happy/content/angry: 1/1/0

City resources
Food: 5 (surplus: 3) grows in 5 turns
Tax/Lux/Sci: 1/0/3
Production: 3 Support: 0
Trade: 4 (corruption: 0)
Routes: -
Units
Supported: settlers
Present: Legion
Improvements
-

Building: settlers (11 turns)


Mordhiemia Size: 3 Happy/content/angry: 1/2/0

City resources
Food: 6 (surplus: 3) grows in 3 turns
Tax/Lux/Sci: 1/0/3
Production: 4 Support: 0
Trade: 4 (corruption: 0)
Routes: -
Units
Supported: phalanx, legion, diplomat
Present: phalanx
Improvements
Temple

Building: settlers (1 turns)


Marl Downs Size: 4 Happy/content/angry: 1/2/1

City resources
Food: 8 (surplus: 1)
Tax/Lux/Sci: 2/0/3
Production: 4 Support: 1
Trade: 5 (corruption: 0)
Routes: -
Units
Supported: phalanx, archers, trireme, caravan, legion (1 shield support)
Present: legion, phalanx
Improvements
Temple

Building: settlers (10 turns)


Neuma Size: 2 Happy/content/angry: 1/0/1

City resources
Food: 5 (surplus: 1)
Tax/Lux/Sci: 1/0/2
Production: 3 Support: 0
Trade: 3 (corruption: 0)
Routes: -
Units
Supported: warriors, legion, settlers
Present: -
Improvements
-

Building: temple (9 turns)


Bactra Size: 1 Happy/content/angry: 1/0/0

City resources
Food: 2 (surplus: 3) grows in 1 turn
Tax/Lux/Sci: 0/0/1
Production: 2 Support: 0
Trade: 1 (corruption: 0)
Routes: -
Units
Supported: phalanx
Present: phalanx
Improvements
-

Building: diplomat (15 turns)
 
Province of Chryshe


Castle Jayne Size: 3 Happy/content/angry: 1/2/0

City resources
Food: 7 (surplus: 3) grows in 3 turns
Tax/Lux/Sci: 2/0/3
Production: 4 Support: 0
Trade: 5 (corruption: 0)
Routes: -
Units
Supported: phalanx, archers, settlers, caravan
Present: phalanx
Improvements
Temple

Building: settlers (8 turns)


Legendary City Size: 4 Happy/content/angry: 1/2/1

City resources
Food: 8 (surplus: 2)
Tax/Lux/Sci: 2/0/3
Production: 8 Support: 0 (Waste: 1)
Trade: 5 (corruption: 1)
Routes: -
Units
Supported: phalanx, archers, trireme, caravan
Present: phalanx, archers
Improvements
Temple

Building: caravan (4 turns)


Monk's Towne Size: 3 Happy/content/angry: 1/1/1

City resources
Food: 6 (surplus: 3) grows in 3 turns
Tax/Lux/Sci: 1/0/3
Production: 4 Support: 0
Trade: 4 (corruption: 1)
Routes: -
Units
Supported: archers
Present: -
Improvements
Temple

Building: settlers (2 turns)


Dellham Size: 3 Happy/content/angry: 1/2/0

City resources
Food: 7 (surplus: 2)
Tax/Lux/Sci: 1/0/3
Production: 6 Support: 1
Trade: 4 (corruption: 1)
Routes: -
Units
Supported: legion, archers (2), diplomat (3), settlers (1 shield support), diplomat
Present: archers
Improvements
Temple

Building: catapult (6 turns)


Fort Anarchy Size: 2 Happy/content/angry: 1/1/0

City resources
Food: 4 (surplus: 1)
Tax/Lux/Sci: 1/0/1
Production: 5 Support: 0 (Waste: 1)
Trade: 2 (corruption: 0)
Routes: -
Units
Supported: phalanx (2), diplomat, caravan
Present: phalanx
Improvements
-

Building: caravan (8 turns)


Routskilde Size: 2 Happy/content/angry: 1/1/0

City resources
Food: 4 (surplus: 3) grows in 5 turns
Tax/Lux/Sci: 1/0/2
Production: 4 Support: 0 (Waste: 1)
Trade: 3 (corruption: 4)
Routes: -
Units
Supported: crusaders
Present: crusaders
Improvements
-

Building: temple (10 turns)


Reneaux Size: 4 Happy/content/angry: 1/2/1

City resources
Food: 9 (surplus: 3)
Tax/Lux/Sci: 2/0/6
Production: 6 Support: 1
Trade: 8 (corruption: 2)
Routes: Elysium (Salt) +1
Units
Supported: knights, warriors, settlers, phalanx, diplomat, caravan
Present: phalanx, warriors
Improvements
Temple

Building: caravan (3 turns)


Banana Bay Size: 1 Happy/content/angry: 1/0/0

City resources
Food: 4 (surplus: 1)
Tax/Lux/Sci: 0/0/1
Production: 2 Support: 0
Trade: 1 (corruption: 1)
Routes: -
Units
Supported: archers, settlers (2)
Present: crusaders, phalanx, archers, diplomat
Improvements
-

Building: catapult (20 turns)


The Udal Size: 1 Happy/content/angry: 1/0/0

City resources
Food: 3 (surplus: 3) grows in 1 turn)
Tax/Lux/Sci: 0/0/1
Production: 2 Support: 0
Trade: 1 (corruption: 1)
Routes: -
Units
Supported: trireme, settlers
Present: archers, diplomat, settlers
Improvements
-

Building: settlers (20 turns)


Hipsheim Size: 1 Happy/content/angry: 1/0/0

City resources
Food: 2 (surplus: 2)
Tax/Lux/Sci: 1/0/1
Production: 2 Support: 0
Trade: 2 (corruption: 0)
Routes: -
Units
Supported: -
Present: -
Improvements

Building: diplomat (11 turns)


Cymru Straits Size: 2 Happy/content/angry: 1/1/0

City resources
Food: 4 (surplus: 3)
Tax/Lux/Sci: 1/0/3
Production: 3 Support: 0
Trade: 4 (corruption: 2)
Routes: -
Units
Supported: -
Present: archers (2), caravan (2)
Improvements
-

Building: trireme (1 turns)


Lindow Moss Size: 1 Happy/content/angry: 1/0/0

City resources
Food: 3 (surplus: 2)
Tax/Lux/Sci: 1/0/1
Production: 3 Support: 0
Trade: 2 (corruption: 2)
Routes: -
Units
Supported: settlers
Present: archers
Improvements
-

Building: settlers (14 turns)


Uppsala Size: 3 Happy/content/angry: 2/0/0
Specialists: 1 Elvis

City resources
Food: 6 (surplus: 0)
Tax/Lux/Sci: 1/2/2
Production: 5 Support: 0
Trade: 3 (corruption: 3)
Routes: -
Units
Supported: archers, legion, diplomat, crusaders
Present: legion
Improvements
Barracks

Building: temple (6 turns)


Viborg Size: 3 Happy/content/angry: 1/2/0

City resources
Food: 7 (surplus: 2)
Tax/Lux/Sci: 1/0/1
Production: 3 Support: 0
Trade: 2 (corruption: 3)
Routes: Elysium (Wool) +1
Units
Supported: warriors, legion, settlers
Present: crusaders, warriors, legion
Improvements
-

Building: diplomat (10 turns)


Cadiz Size: 2
Happy/content/angry: 1/1/0

City resources
Food: 4 (surplus: 3)
Tax/Lux/Sci: 0/0/1
Production: 4 Support: 0
Trade: 1 (corruption: 0)
Routes: -
Units
Supported: pikemen
Present: pikemen
Improvements
-

Building: diplomat (5 turns)
 
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