Civ 6 is a great start

Verenti

Chieftain
Joined
Jun 15, 2007
Messages
78
It's a great start, but there is still room for improvement.

Surely, by now, we're all aware that the AI is ... insane. It does things seemingly for no reason. It will declare suprise wars on its best friends in conflicts that the most optimistic estimations could not have projected any sort of victory. That needs to be fixed.

Second, if you get an empire to cede a city in a peace treaty, it should no longer be their territory. They shouldn't denounce you until the end of time over it. All this does is make small peaces politically undesirable.

Third, an empire that you liberate back into existence should not hate you for warmongering-- at least not for the wars you fought while it wasn't in existence and certainly not the war that resulted in their liberation. In fact, you shouldn't take ANY warmonger penalty from occupying cities until the peace treaty. If I'm fighting a defensive war, I shouldn't be penalised diplomatically for winning the war-- unless I decide to keep the cities afterwards.

The ability to keep spies in place without continuously asking to confirm their mission would be really nice. If I put one on counter-intelligence, I would like it to stay there until I decide to change the mission.

This game is also downright opaque. I have no idea how tourism works, other than how to boost it. I don't know how flight works. I think how you deploy fighters now is really cool, but that you can fill up their hanger slots after they've taken flight and they don't seem to have any restriction on fuel is ... weird. I'm not sure what the point of aircraft carriers is in a game that planes seem to be able to fly forever. The civlopedia has dire need of a concept section.

As for new ideas? There needs to be more of a focus on peace-time activities. Namely in the modern era onwards. It strikes me odd that there are no peaceful applications for aeroplanes in a game whose theme is called the song of flight. Caravans should route through airfields and make for much shorter trade routes. Which, as to my previous point, may or may not be good? I mean, the game tells you the range of a trade route, but absent is the information of what the effect of route length is.

Railroad connections-- maybe as a pre-flight form of rapid deployment? Make a railway station improvement and then you get a relatively cheap unit that can build a railconnection between two stations, with the limit on how many connections you can make dependent on development of the station (maybe its another district) Also, you can only travel between stations if you have an unpillaged railway, so it would be useful to disrupt an enemy's railways to prevent troops from fast-travelling to the front. Also make it so you can only travel to adjacent stations, so it's worse than airports that allow you to jump to any. Travelling by rail would allow you to move from station to station in one turn. This could also, like my suggestions about aeroports, be extended to trade units, who could travel from one city to another, making their trips significantly quicker.

Obviously, I miss the presence of some sort of diplomatic congress. Corporations could be due for a comeback, but the changes in their underpinning systems would obviously require them to be rethought. I would love to see the content pushed out into the future: railgun-equipped warships, tilt jet gunships, infantry whose helmets enclose their entire head and that sort of thing. I would like to see some future wonders based on science fiction to represent possible developments in genetics and intelligent industries. However, I recognise that in this community, my desire for these developments is, how we shall say, within the minority.

Civ 6 is a brilliant foundation. Let's see it built upon with the same quality.
Anyone have any ideas they want to share?
 
Yes, like CIv 5, 6 is lacking,but it has a lot of what 5 lacked, so they can add even MORE onto 6.

IN regards to Railroads, I think it should be a special improvement/builder that builds a route, but has a maintenace cost (so it's not everywhere) to maintain, but would boost several things (tourism, production, speed of travel).

I agree with the AI, it is so out there, and I have yet to finish a game so I can't comment on the flight system just yet xD.
 
I agree. It will be great after a few dlc's and a host of mods are out, just like CIV V. I'll play it for a few weeks and come back to it in a year.
 
The AI in my game has been entirely rational. Those who are Unhappy with me (except Gandhi) are unhappy for reasons that I completely understand. I've only been DoW'd once, by Rome, but he surrendered when he realized I was stronger than he'd anticipated-& offered me a really decent deal to get peace.
 
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