Why not Civilisation the Mega Multiplayer role playing game?
Game alternates between First person perspective and strategy screens at the press of a button. Online gaming worlds are getting bigger and bigger. In World War 2 online you start out as a lowly grunt earning ranks not `levels`. The higher your level the greater your responsibility. The game world is most of europe and game resets once one side has achieved victory. That is with just TWO factions. Guilds exist in their dozens in other MMO`s why not make them `NATIONS`.
Civ Online might have each server/game lasting between one and two months. Tech advances depending upon research of the nation involved, as well as possible trade of such techs.
Players start out as hunter-gatherers / farmers / miners / scouts or whatever... (they choose the class they want to play) with access only to First person.
progressing to level 5 as sergeants at arms / mine leaders / or whatever with say three A.I. men in their command (similar to certain classes in City of Heroes) able to respond to military orders posted from higher ranked players (like WW2 online).
At level 10 they gain access to the `strategy screen` for the first time. (though this is limited to their `district` according to their `rank` and are able to become lords of the manor working / village commanders. Also able to post orders for players lower level than themselves within their `district` of responsibility.
At level 20 they become town commanders with their own castle with responsibility for two or three villages.
At level 30 they move up to city mayors, allocating a much larger AI workforce as well as able to petition higher ranked players for missions they see that need doing. Espionage missions open up at this level, where the player may go into enemy territory to perform sabotage / intelligence / counter-intelligence missions and so on.
At level 40 they become army commanders able to post missions for all military lower than their rank within their chosen district. They are also able to direct re-inforcements to other townships that require aid. Low level diplomacy becomes available at this level where they may travel to distant lands and negotiate trade routes. Production orders for more materials can be requested. The strategy map opens up a little more.
At level 50 a player finally gains access to the GLOBAL strategy map and gets involved with high level diplomacy involving alliances and posts to lower level commanders. Alllocation of resources becomes a greater responsibility. Even at this level they may personally lend their assitance to say Iron mines if this is much needed for a war effort, or they may personally lead a battle against an enemy castle.
The game world might not change but each nation`s `start` point might change every game, and a players choice of nation would alter their benefits and starting skills.

Game alternates between First person perspective and strategy screens at the press of a button. Online gaming worlds are getting bigger and bigger. In World War 2 online you start out as a lowly grunt earning ranks not `levels`. The higher your level the greater your responsibility. The game world is most of europe and game resets once one side has achieved victory. That is with just TWO factions. Guilds exist in their dozens in other MMO`s why not make them `NATIONS`.
Civ Online might have each server/game lasting between one and two months. Tech advances depending upon research of the nation involved, as well as possible trade of such techs.
Players start out as hunter-gatherers / farmers / miners / scouts or whatever... (they choose the class they want to play) with access only to First person.
progressing to level 5 as sergeants at arms / mine leaders / or whatever with say three A.I. men in their command (similar to certain classes in City of Heroes) able to respond to military orders posted from higher ranked players (like WW2 online).
At level 10 they gain access to the `strategy screen` for the first time. (though this is limited to their `district` according to their `rank` and are able to become lords of the manor working / village commanders. Also able to post orders for players lower level than themselves within their `district` of responsibility.
At level 20 they become town commanders with their own castle with responsibility for two or three villages.
At level 30 they move up to city mayors, allocating a much larger AI workforce as well as able to petition higher ranked players for missions they see that need doing. Espionage missions open up at this level, where the player may go into enemy territory to perform sabotage / intelligence / counter-intelligence missions and so on.
At level 40 they become army commanders able to post missions for all military lower than their rank within their chosen district. They are also able to direct re-inforcements to other townships that require aid. Low level diplomacy becomes available at this level where they may travel to distant lands and negotiate trade routes. Production orders for more materials can be requested. The strategy map opens up a little more.
At level 50 a player finally gains access to the GLOBAL strategy map and gets involved with high level diplomacy involving alliances and posts to lower level commanders. Alllocation of resources becomes a greater responsibility. Even at this level they may personally lend their assitance to say Iron mines if this is much needed for a war effort, or they may personally lead a battle against an enemy castle.
The game world might not change but each nation`s `start` point might change every game, and a players choice of nation would alter their benefits and starting skills.
