Civ V Expansion

Howard Mahler

Since Civ 1
Joined
Dec 7, 2003
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A new thread to mention interesting ideas from Gods & Kings that might have a place in HR or at least inspire something.
It may turn out that there is nothing of use, but doesn't hurt to give it a look.
 
"Great Prophets eliminate other religions when used as Missionaries."

Being able to use Great Prophets as missionaries is interesting.
Usually a Great Person is worth a lot more than a Missionary, so there has to be something more than just substituting for a Missionary.
Having the Great Prophet not be used up is too strong.
I don't think the above is strong enough for me to use a Great Prophet in this way except in rare special circumstances.

Nevertheless, perhaps this can inspire something for HR.
 
Truffles (boars/pigs on map) - Luxury Resource - Improved with Camps

Not something I would add.
 
Alhambra confirmed.

Petra unlocked by Currency. Machu Picchu and Treasury not unlocked by Currency.

Neuschwantein gives you +3 Gold , +2 Culture and +1 Happiness for every castle

Stonehenge produces 5 faith per turn rather than 6 culture per turn.

Himeji Castle not under Bushi^H^H^H^H^H Chivalry. (Seriously, Himezi Shiro would be much nicer.)

Education no longer unlocks Porcelain Tower.
 
Lots of stuff below related to the expansions introduction of religion, maybe a few may inspire ideas for HR. Perhaps some may inspire new random events or wonders.

Pantheon Beliefs:
Desert Folklore - +1 Faith from Desert Tiles
Faith Healers - +30 HP healed per turn if adjacent to friendly city
Fertility Rites - 10% faster Growth Rate
God of Craftsmen - +1 Production in Cities with pop 3+
God of the Open Sky - +1 Culture from Pastures
God of the Sea - +1 Production from Fishing Boats
God of War - Gain Faith if you win a battle within 4 tiles of your city
Goddess of Festivals - Gain 1 Culture and Faith for each Wine and Incense
Goddess of Protection - +30% Ranged Combat Strength for cities
Messenger of the Gods - +2 Science for cities with a Trade Route
Monument to the Gods - +15% Production for Ancient/Classical Wonders
One with Nature - +4 Faith for Natural Wonders
Oral Tradition - +1 Culture from Plantations
Religious Idols - +1 Culture and Faith for each Gold and Silver
Sacred Path - +1 Culture from Jungle tiles
Sacred Waters - +1 Happiness from Cities on a river
Stone Circles - +2 Faith from Quarries

2 or 3 more that I couldn't see in the video

Founder Beliefs:
Ceremonial Burial - +1 Happiness for each city following this religion
Church Property - +2 Gold for each city following this religion
Initiation Rites - +100 Gold when a city first converts to this religion
Interfaith Dialogue - Gain Science when a Missionary spreads this religion to cities of other religions
Papal Primacy - +15 Influence starting point with City-States following this religion
Peace Loving - +1 Happiness for every 5 followers of this religion in non-enemy foreign cities
Pilgrimage - +1 Faith for each foreign city following this religion
Tithe - +1 Gold for every 4 followers of this religion
World Church - +1 Culture for every 5 followers of this religion in other civilizations

Follower Beliefs:
Asceticism - Shrines produce +1 Happiness in cities with 3 followers
Cathedrals - Use Faith to purchase Cathedrals (+1 Faith, +3 Culture, +1 Happiness, Artist Specialist Spot)
Choral Music - Temples provide +2 Culture in Cities with 5 followers
Divine Inspiration - Each World Wonder provides + 2 Faith
Feed the World - Shrines and Temples provide +1 Food in each city
Guruship - +2 production for each city with a specialist
Holy Warriors - Use faith to purchase pre-industrial era land units
Liturgical Drama - Amphitheaters provide +1 Faith in each city with 3 followers
Monasteries - Use faith to purchase monasteries (+2 Faith, +2 Culture, more with Wine or Incense)
Mosques - Use faith to purchase mosques (+3 Faith, +2 Culture, +1 Happiness)
Pogodas - Use faith to purchase pogodas (+2 Faith, +2 Culture, +2 Happiness)
Peace Gardens - Gardens provide +2 Happiness in city
Religions Art - Hermitage provides +8 Culture in city
Religious Center - Temples provide +2 Happiness in cities with 5 followers
Religious Community - +1% production for each follower (max +15%)
Swords to Plowshares - 15% faster growth rate for city when not at war

Enhancer Beliefs:
Defender of the Faith - +20% Combat Strength near friendly cities that follow this religion
Holy Order - Missionaries and Inquisitors cost 30% less faith
Itinerant Preachers - Religion spreads to cities 30% further away.
Just War - +20% Combat Strength near enemy cities that follow this religion
Messiah - Prophets 25% stronger and earned with 25% less Faith.
Missionary Zeal - Missionary conversion strength +25%
Religious Texts - Religion spreads 34% faster (68% with Printing Press)
Religious Unity - Religion spreads to friendly city-states at double rate
Reliquary - Gain 50 Faith each time a Great Person is expended
 
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