Recently started playing civ1 for the first time. I've played civ2 and 3 many years ago, winning once at emperor level on civ2 (after countless reloads) and several times on same level in 3 (once on gotm here). Anyway, I thought I'd start playing civ again and that playing the original would be a good place to start. I'm playing version 474.05 in dosbox 0.72 on Linux Mint (Gloria).
Anyway, I've noticed a couple of oddities playing the game which may be bugs or just anomalies but which I've not seen documented:
1. Playing on Prince level, the number of contented citizens when a city is first built should be 4. That works ok at the start but after a while this number becomes 2 and occasionally even 1 or 0. Is that right? I seem to remember in the excellent civ2 manual something about city happiness being affected by the number of cities and distance from the capital. Never took much notice then (should have done, of course) but does this apply to civ1 and if so, how?
2. In a previous game on Warlord level (small steps) I had about 40+ cities and over 120 units when a 'Domestic Advisor' starts popping up with a message about having too many units for the population to support. Sure enough, I wasn't allowed to produce any more military units or settlers but I could build caravans and diplomats. Anyone else seen this? Anyone explain it?
Thank, fellow civvies.
Anyway, I've noticed a couple of oddities playing the game which may be bugs or just anomalies but which I've not seen documented:
1. Playing on Prince level, the number of contented citizens when a city is first built should be 4. That works ok at the start but after a while this number becomes 2 and occasionally even 1 or 0. Is that right? I seem to remember in the excellent civ2 manual something about city happiness being affected by the number of cities and distance from the capital. Never took much notice then (should have done, of course) but does this apply to civ1 and if so, how?
2. In a previous game on Warlord level (small steps) I had about 40+ cities and over 120 units when a 'Domestic Advisor' starts popping up with a message about having too many units for the population to support. Sure enough, I wasn't allowed to produce any more military units or settlers but I could build caravans and diplomats. Anyone else seen this? Anyone explain it?
Thank, fellow civvies.