Civ4 Ranged Combat

CaptainLost

Oberleutnant
Joined
Feb 2, 2013
Messages
450
Location
Socially distant
Anyone know much about how Civ4's ranged combat works?
I know by setting <iAirRange>, <iAirCombat>, and <iAirCombatLimit> you can give a land unit ranged attacks. But I don't know anything beyond that. Can ranged attacks still dish out collateral damage? Does it use the same calculation system as the normal air striking?
 
It can indeed do collateral. Just try the tags.
I'm assuming its the same calculation, but I never checked.
 
I played around with this quite a bit.

If i remember rightly, there are two different calculations, but they may well be the same math...

I think one is air strength, and the other is range strength, but they both use iairpower, I think it works it out by whether it is an air or land domain.

It has been ages since we did the fiddling for FTTW, the math is somewhere in the SDK, and it is rubbish... it basically makes it so that the global define settings for these are pretty much meaningless...the global define tends to make one of two settings, 'normal' vanilla damage, or total annihilation... we changed the math to be more basic than that so that it is much more straight forward.
 
Whoops, forgot to check this post :)

Thanks for the replies, very helpful.
 
Back
Top Bottom