Civ5 Multi Player Mod

HawsJon

Chieftain
Joined
Nov 23, 2013
Messages
3
Location
Homer, AK
Full Conversion MultiPlayerMod (MPM)

41 Leaders: Every single racial bonus painstakingly balanced.

Beliefs: Added and Balanced.

Natural Wonders: Balanced yields and doubled spawn rate.

Starting Unit SuperSettler: Replaces starting settler only, has 10 movement. (Was 2 movement).
Starting Unit: Scout (Was warrior).

Tile Desert base yield: Now 1 Production 1 Gold. (Was nothing).
Tile Tundra base yield: Now 1 Food 1 Production. (Was 1 Food).
Tile Snow base yield: Now 1 Gold 1 Science (Was nothing).
Tile Coast base yield: Now 2 Food (Was 1 Food).

Resource Crab base yield: Now +2 Gold. (Was +2 Food +1 Gold).
Resource Whales base yield: Now +2 Gold. (Was +1 Food +2 Gold).
Resource Pearls base yield: Now +2 Gold. (Was +1 Food +2 Gold).

Building Lighthouse: Now +1 Food on Water Tiles. (Moved to Technology "Navigation").
Building Harbor: Added +1 Food on Fishing Boats. (Moved to Technology "Optics").
Building Seaport: Added +1 Production on Fishing Boats. (Moved to Technology "Astronomy").
Building Corral: New, provides +2 Horses in city.
Building Oceanic Exports: New, +1 Gold on Water Tiles.
Building Foundry: New, provides +2 Iron in city.
Building Deep Mine: New, provides +2 Coal in city.
Building Biofuel Refinery: New, provides +2 Oil in city.
Building Enrichment Facility: New, provides +2 Uranium in city.

Wonder Great Lighthouse: Added +1 Production on Fishing Boats. (Moved to Technology "Navigation").
Wonder Colossus: Added +1 Gold on Fishing Boats. (Moved to Technology "Compass").

Improvement Lumber Mill: Now available on Jungle Tiles.
Improvement Farm: Now available on Tundra Tiles.
Improvement Farm: Now available on Snow Tiles.

Thanks guys,

Jonathan
 

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