Provolution
Sage of Quatronia
CIVIC-CENTRIC DEMOGAME CIV4 BTS
The idea is to help along more fascinating and sweeping elections, representing real in-game civic changes, and attach these to both democracy, bureaucracy, judicial and roleplay processes. We would have different leaders posturing various Civic Reform packages along with generic foreign policy and research goals as well domestic development goals. Then we would have cohesive policies up for election with real candidates with real attainable programs.
The proposed ruleset presented by the winning candidate would be subject to a Judicial Review of the Supreme Court, now with Five Justices. We should leave the Civic Court system behind, and place that power to a Court Magistrate that mitigates player disagreements (separate this into a Civic Court and a Supreme Court to remove some of the tampering of processes).
The Supreme Court would then review the Ruleset following the winning candidates election, and the Chief Justice would write out the ruleset in legal language and vote on it. Where the Supreme Court (5 Justices), disagree on a presented rule, they can vote on it. The elected leader can still veto it, but only if the rule by the Supreme Court is not an unanimous vote. A full agreement of the Supreme Court cannot be vetoed.
This allows for a more fluid, transparent and effective model of handling combined regime and civic changes. The first elected leader is initially appointing all five Supreme Court Justices. However, if the existing Government Civic is changed, the selection of judges goes according to
Despotism (all justices appointed by leader), Military Leadership handled directly by Leader
Hereditary Rule (2 justices appointed by leader, 3 older justices kept), Military Leadership by General appointed by leader
Representation (3 justices elected, 2 appointed by leader), Governors Senate to be formed, Governors jointly appoints General for military leadership
Police State (1 justice elected, 2 appointed by leader, 1 appointed by Military Minister, 1 appointed by Chief Justice), Supreme Court appoints General for Military Leadership
Universal Suffrage (all justices up for direct election), Mayors Congress to be formed, Military Leadership appointed by Cabinet
In effect, the Governnment Civics determine the Judiciary elections and balance of executive and legal branch, as well as establishment of legislatives.
For the use of great people and placement of military authority(legal civic)
Barbarism Leader decides on use of great people and organization of military
Vassalage (1 elected justice less, 1 appointed justice more) Governors decide on local use of great people and control the military (General must ask governors for troops for national army)
Bureaucracy Supreme Court decides on great people use and decides on the mandate of war and access to use of military force.
Nationhood Cabinet decides on use of great people and the use of military force, casus belli may be decided by the Supreme Court
Free Speech (1 elected justice more, 1 appointed justice less) Direct elections of great people usage, the people votes over war objectives and military activities
For the decision of wonder builds and use of workers (Labor Civics)
Tribalism Leader determines wonder builds and where.
Slavery Leader and governor jointly decides on wonder builds, slavery and use of workers
Serfdom Governors decide on local wonder builds and use of workers
Caste System (1 elected justice less, 1 appointed justice more) Mayors decide on wonder builds and use of local workers
Emancipation (1 elected justice more, 1 appointed justice less) Direct election of wonder builds and host cities, workers handled by Chief Justice
For the formation of Foreign Affairs and Trade Ministers, technology research (Economy Civic)
Decentralization All foreign affairs and trade, technology research handled by direct polls administered by leader.
Mercantilism Foreign Affairs and Trade Minister appointed by leader, top 3 technology research goals nominated by leader, selected by Governors (Absolutism)
Free Market Foreign Affairs and Trade Minister appointed by governors, all technologies voted on directly
State Property (1 elected justice less, 1 appointed justice more) Foreign Minister and Trade Minister appointed by Supreme Court (Politburo style), Technology research decided by Cabinet Member appointed by leader
Environmentalism (1 elected justice more, 1 appointed justice less)
Foreign Affairs and Trade Minister directly elected, technology tree decided by Supreme Court
For the choice of state religion and the choice of High Priest (Religion)
Paganism
Organized Religion (1 elected justice more, 1 appointed justice less) State religion election, direct appointment of High Priest by leader
Theocracy (1 elected justice less, 1 appointed justice more), State Religion direct election, Chief Justice becomes High Priest
Pacifism (2 old justices more at expense of 1 elected and 1 appointed), State Religion election and direct election of High Priest
Free Religion (1 elected justice more, 1 appointed justice less) High Priest removed from the Cabinet as Church and State separates.
The civics will be the key engine of this demogame model (Civ4 BTS), and would also have some elements handling religions, corporations, land development and so on, as well as espionage. The idea is that each election has cabinet proposals (that can fluctuate from time to time) that the people can vote on in full.
Example: Year 1540 have 4 parties vying for power, a revolution or reform is called for, and elections are announced due to imminent Civic Change (A direct poll establish the need for an election through civic change, which is held two turnchats after the election is called for).
PARTY 1. PRINCEDOMS PARTY
Hereditary Rule
Vassalage
Slavery
Decentralization
Theocracy
PARTY 2. ROYALIST PARTY
Hereditary Rule
Bureaucracy
Caste System
Mercantilism
Organized Religion
PARTY 3. EMPERORS PARTY
Despotism
Bureaucracy
Slavery
Free Market
Paganism
PARTY 4. VILLAGE COUNCILS PARTY
Representation
Barbarism
Tribalism
Decentralization
Organized Religion
Each of these four leaders announce they are running for government elections, and they recruit players for their cabinet positions (initially max 4 others than leader) in Faction Threads, where the Civic Platform, intended cabinet positions and so on are announced (Supreme Court is still decided on afterwards regarding appointments). There will be an aggressive political campaign, where the four parties promote their civics combination, as well as laws surrounding the adaptation of the Civic set-up. The winner takes it all, and no 70 % consensus is needed to change rulesets. The base game rules are based on Civic dynamics and main gameplay dynamics, not an artificial Civ3 demogame template constitution. This means that each faction up for election presents a Code that follows that administration. We are emulating history here by the thousands of years, not 4 year increments as some here may think.
The opposition can still influence through the Supreme Court, which may decide to disagree with the cabinet, through the governors and through the mayors, as well as direct votes. By putting a stronger emphasis on a few "super-elections", these elections get more impact than previous demogame elections where the ruleset was hard to develop at all, due to personal disagreements on style and content, and difficulty in getting consensus.
The advantage is clear, the parties present rulesets, civics and national plans prior to each election, and the people are free to choose which main course the nation will take, as well as influencing key decisions involving wars, technology, city-builds, wonders, great people and so on (by influencing the separated powers of state and by direct vote). Reducing the voting will reduce voting fatigue.
Again, these are ideas, and possibly what is needed to get at least me interested in a new game.
The idea is to help along more fascinating and sweeping elections, representing real in-game civic changes, and attach these to both democracy, bureaucracy, judicial and roleplay processes. We would have different leaders posturing various Civic Reform packages along with generic foreign policy and research goals as well domestic development goals. Then we would have cohesive policies up for election with real candidates with real attainable programs.
The proposed ruleset presented by the winning candidate would be subject to a Judicial Review of the Supreme Court, now with Five Justices. We should leave the Civic Court system behind, and place that power to a Court Magistrate that mitigates player disagreements (separate this into a Civic Court and a Supreme Court to remove some of the tampering of processes).
The Supreme Court would then review the Ruleset following the winning candidates election, and the Chief Justice would write out the ruleset in legal language and vote on it. Where the Supreme Court (5 Justices), disagree on a presented rule, they can vote on it. The elected leader can still veto it, but only if the rule by the Supreme Court is not an unanimous vote. A full agreement of the Supreme Court cannot be vetoed.
This allows for a more fluid, transparent and effective model of handling combined regime and civic changes. The first elected leader is initially appointing all five Supreme Court Justices. However, if the existing Government Civic is changed, the selection of judges goes according to
Despotism (all justices appointed by leader), Military Leadership handled directly by Leader
Hereditary Rule (2 justices appointed by leader, 3 older justices kept), Military Leadership by General appointed by leader
Representation (3 justices elected, 2 appointed by leader), Governors Senate to be formed, Governors jointly appoints General for military leadership
Police State (1 justice elected, 2 appointed by leader, 1 appointed by Military Minister, 1 appointed by Chief Justice), Supreme Court appoints General for Military Leadership
Universal Suffrage (all justices up for direct election), Mayors Congress to be formed, Military Leadership appointed by Cabinet
In effect, the Governnment Civics determine the Judiciary elections and balance of executive and legal branch, as well as establishment of legislatives.
For the use of great people and placement of military authority(legal civic)
Barbarism Leader decides on use of great people and organization of military
Vassalage (1 elected justice less, 1 appointed justice more) Governors decide on local use of great people and control the military (General must ask governors for troops for national army)
Bureaucracy Supreme Court decides on great people use and decides on the mandate of war and access to use of military force.
Nationhood Cabinet decides on use of great people and the use of military force, casus belli may be decided by the Supreme Court
Free Speech (1 elected justice more, 1 appointed justice less) Direct elections of great people usage, the people votes over war objectives and military activities
For the decision of wonder builds and use of workers (Labor Civics)
Tribalism Leader determines wonder builds and where.
Slavery Leader and governor jointly decides on wonder builds, slavery and use of workers
Serfdom Governors decide on local wonder builds and use of workers
Caste System (1 elected justice less, 1 appointed justice more) Mayors decide on wonder builds and use of local workers
Emancipation (1 elected justice more, 1 appointed justice less) Direct election of wonder builds and host cities, workers handled by Chief Justice
For the formation of Foreign Affairs and Trade Ministers, technology research (Economy Civic)
Decentralization All foreign affairs and trade, technology research handled by direct polls administered by leader.
Mercantilism Foreign Affairs and Trade Minister appointed by leader, top 3 technology research goals nominated by leader, selected by Governors (Absolutism)
Free Market Foreign Affairs and Trade Minister appointed by governors, all technologies voted on directly
State Property (1 elected justice less, 1 appointed justice more) Foreign Minister and Trade Minister appointed by Supreme Court (Politburo style), Technology research decided by Cabinet Member appointed by leader
Environmentalism (1 elected justice more, 1 appointed justice less)
Foreign Affairs and Trade Minister directly elected, technology tree decided by Supreme Court
For the choice of state religion and the choice of High Priest (Religion)
Paganism
Organized Religion (1 elected justice more, 1 appointed justice less) State religion election, direct appointment of High Priest by leader
Theocracy (1 elected justice less, 1 appointed justice more), State Religion direct election, Chief Justice becomes High Priest
Pacifism (2 old justices more at expense of 1 elected and 1 appointed), State Religion election and direct election of High Priest
Free Religion (1 elected justice more, 1 appointed justice less) High Priest removed from the Cabinet as Church and State separates.
The civics will be the key engine of this demogame model (Civ4 BTS), and would also have some elements handling religions, corporations, land development and so on, as well as espionage. The idea is that each election has cabinet proposals (that can fluctuate from time to time) that the people can vote on in full.
Example: Year 1540 have 4 parties vying for power, a revolution or reform is called for, and elections are announced due to imminent Civic Change (A direct poll establish the need for an election through civic change, which is held two turnchats after the election is called for).
PARTY 1. PRINCEDOMS PARTY
Hereditary Rule
Vassalage
Slavery
Decentralization
Theocracy
PARTY 2. ROYALIST PARTY
Hereditary Rule
Bureaucracy
Caste System
Mercantilism
Organized Religion
PARTY 3. EMPERORS PARTY
Despotism
Bureaucracy
Slavery
Free Market
Paganism
PARTY 4. VILLAGE COUNCILS PARTY
Representation
Barbarism
Tribalism
Decentralization
Organized Religion
Each of these four leaders announce they are running for government elections, and they recruit players for their cabinet positions (initially max 4 others than leader) in Faction Threads, where the Civic Platform, intended cabinet positions and so on are announced (Supreme Court is still decided on afterwards regarding appointments). There will be an aggressive political campaign, where the four parties promote their civics combination, as well as laws surrounding the adaptation of the Civic set-up. The winner takes it all, and no 70 % consensus is needed to change rulesets. The base game rules are based on Civic dynamics and main gameplay dynamics, not an artificial Civ3 demogame template constitution. This means that each faction up for election presents a Code that follows that administration. We are emulating history here by the thousands of years, not 4 year increments as some here may think.
The opposition can still influence through the Supreme Court, which may decide to disagree with the cabinet, through the governors and through the mayors, as well as direct votes. By putting a stronger emphasis on a few "super-elections", these elections get more impact than previous demogame elections where the ruleset was hard to develop at all, due to personal disagreements on style and content, and difficulty in getting consensus.
The advantage is clear, the parties present rulesets, civics and national plans prior to each election, and the people are free to choose which main course the nation will take, as well as influencing key decisions involving wars, technology, city-builds, wonders, great people and so on (by influencing the separated powers of state and by direct vote). Reducing the voting will reduce voting fatigue.
Again, these are ideas, and possibly what is needed to get at least me interested in a new game.