Civics in XML?

lysander

Warlord
Joined
Nov 3, 2005
Messages
143
Is it currently possible to edit the civics in the XML files? For example, for a scenario I'm thinking of doing, I'd like to create a civic that increases the experience of units produced in the capital city alone. Sort of a combination of Bureaucracy and Vassalage. Would this require python editing or can it be done in XML?
 
Yes, you can edit the civics via XML, but only the options available. To make unit production faster in the capital only would require python editing. However there is a <iMilitaryProductionModifier> tag in the civics that would allow you to increase unit production in all cities easily.
 
It can be done in XML, but not directly.

The way to do this is to make a building which gives xp. For example, you can give an xp bonus to a shrine (great prophet building), and build that shrine in your capital.

A national wonder which gives XP would also do this.
 
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