rev063
Chieftain
Not sure if this was the case before yesterday's hotfix, but I noticed in a game today that I can't move civilian units (workers and GGs) on a path through friendly AI units. As an example, here are three adjacent tiles, all connected by roads:
A -- B -- X
At the beginning of the turn, A contains my archer and GG; B contains a Russian crossbowman, and X is empty. All tiles are in Russian territory; I am Friends with Russia and we have open borders.
I can move my archer from A to X no problems. But I can't also move my great general from A to X; the crossbowman blocks his path, and the only moves open to the GG take him off the road. Makes it very difficult to move a great general with a protecting unit together.
A -- B -- X
At the beginning of the turn, A contains my archer and GG; B contains a Russian crossbowman, and X is empty. All tiles are in Russian territory; I am Friends with Russia and we have open borders.
I can move my archer from A to X no problems. But I can't also move my great general from A to X; the crossbowman blocks his path, and the only moves open to the GG take him off the road. Makes it very difficult to move a great general with a protecting unit together.