Tristan_C
Emperor
- Joined
- Aug 16, 2006
- Messages
- 1,730
I was thinking of a civ that, in theory, beelines carriers for an early AD conquest victory. I was wondering if anyone has done this. Whereas the clear winner conquest involves only wheel + alpha + mapmaking (but navigation for small landmasses-- a far greater bulb investment), this could be an entertaining strategy for a world with unknown proportions.
You see, the tech list for carriers is remarkably small:
On emperor this is, I believe, a grand total of 1,920 lightbulbs. Take this down to 1695, 1484, and 1287 if you spawn with one, two, or three of the requisite technologies respectively. Not bad, for fast, dangerous, unattackable modern military hardware.
I don't think anything beyond these techs is crucial, and unnecessary techs drastically increase research times, so we stay fairly peaceful- avoid huts, trading techs, and looting techs from a captured city. The jist: we get 6 small cities up and running and win the pyramids. Proximity doesn't matter; aim for goldmines, gems, ocean, and coal. With the mids, expand to 10-12 cities under democracy. Either keep cities small, or WLTK them all and be prepared to accept a permanent 30-50 percent luxury rate. Swap over to commie before completing any air units.
I might try this soon...
You see, the tech list for carriers is remarkably small:
CB
MYST
MASON
ALPH
MATH
ASTRO
MAP
NAV
PHYS
MAG
CONSTR
WHEEL
ENG
ELCTRI
FLIGHT
ADVF
MYST
MASON
ALPH
MATH
ASTRO
MAP
NAV
PHYS
MAG
CONSTR
WHEEL
ENG
ELCTRI
FLIGHT
ADVF
On emperor this is, I believe, a grand total of 1,920 lightbulbs. Take this down to 1695, 1484, and 1287 if you spawn with one, two, or three of the requisite technologies respectively. Not bad, for fast, dangerous, unattackable modern military hardware.
I don't think anything beyond these techs is crucial, and unnecessary techs drastically increase research times, so we stay fairly peaceful- avoid huts, trading techs, and looting techs from a captured city. The jist: we get 6 small cities up and running and win the pyramids. Proximity doesn't matter; aim for goldmines, gems, ocean, and coal. With the mids, expand to 10-12 cities under democracy. Either keep cities small, or WLTK them all and be prepared to accept a permanent 30-50 percent luxury rate. Swap over to commie before completing any air units.
I might try this soon...