DarkwingGT
Chieftain
- Joined
- Dec 12, 2001
- Messages
- 45
I wanted to discuss the combat system ala "Balancing the Battle System" but a small scale war and IMHO overzealous moderator nuked the thread. BTW Mod, you can be a perfectly wonderful moderator in everyway, but I do believe the situation wasn't that bad in the thread yet. Sorry, just my opinion.
Anyhow, please, I'd like to discuss the battle system but I don't want this thread closed, so play nice people.
Sgt. Zimm, I agree with 99% of what you say, so I'd appreciate your thoughts, but avoid saying anything that would close this thread prematurely, thanks.
Ok, so, I posted this under the 1.16f bugs thread, but I believe I posted in the wrong place.
This is not so much hyper-advanced units being beaten by ancient units as much as extreme odds in my favor losing about everytime.
I frequently use 5 or 6 units with at least double the attack rating to kill one unit and lose all my units. Recent example, one swordsman with 1 health standing on grassland successfully defended against 4 elite Immortals with full health. This in itself is odd, but similar battles occur every round. Is this a bug in the battle system, or it's intended effects? NOTE: I have the first 1.16f patch and play on Warlord.
Anyhow, please, I'd like to discuss the battle system but I don't want this thread closed, so play nice people.
Sgt. Zimm, I agree with 99% of what you say, so I'd appreciate your thoughts, but avoid saying anything that would close this thread prematurely, thanks.
Ok, so, I posted this under the 1.16f bugs thread, but I believe I posted in the wrong place.
This is not so much hyper-advanced units being beaten by ancient units as much as extreme odds in my favor losing about everytime.
I frequently use 5 or 6 units with at least double the attack rating to kill one unit and lose all my units. Recent example, one swordsman with 1 health standing on grassland successfully defended against 4 elite Immortals with full health. This in itself is odd, but similar battles occur every round. Is this a bug in the battle system, or it's intended effects? NOTE: I have the first 1.16f patch and play on Warlord.