command line to load a mod?

Madrone

Chieftain
Joined
Oct 30, 2005
Messages
12
I'm messing around with XML files and doing it via the "Custom Mod" way (as opposed to customassets, which TBH i'm not sure exactly what it is for if anyone can tell me)

I'm constantly booting up civ4 loading mod, which makes it reboot again, to test out a few seconds of gameplay (bug testing, damn you legendary culture) unit costs etc, but each time I have to load it up twice, once to intitially and once to load the mod...

Is there any way to put something like "-mod "MODNAMEHERE" in a shortcut so if I use that one it automatically loads that mod.

Not sure how many people have played halflife, but if you wanted to load a different game then original halflife, you'd put "-game NAMEHERE" in the shortct, IE -game cstrike, which is basically what i'm trying to do.


Thanks in Advance,
 
Madrone said:
I'm messing around with XML files and doing it via the "Custom Mod" way (as opposed to customassets, which TBH i'm not sure exactly what it is for if anyone can tell me)

Custom assets is probably a better way for you to work on it. It's basicly a "built in" mod, so you don't have to worry about loading the mod twice. The game looks for the assets files (xml, graphics, ect) in custom assets first, loads any of those that exist, then loads the standard rules. It's the easier way to develop a mod, I'd say.
 
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