Perhaps the biggest change in military tactics from Civ2 to Civ3 is the effect of stacks. Does anyone here remember how they worked in Civ2? If you had a stack of units that was attacked, the strongest unit defended. If it lost, you lost the entire stack.
Obviously, this affected tactics a lot. Like... you avoided stacking your units unless they were in a city or fortress (duh). While this was a frustrating aspect of gameplay insofar as the lack of unit support, it also reflected an important aspect of military manuveur: you should keep your forces dispersed to prevent area-of-effect attacks. See Sun-Tzu and General Robert E. Lee for lessons on this matter.
Just as obviously, Civ3 doesn't work this way. But what's the effect of that?
Well now, it makes sense to stack your units like crazy. And that is, of course, just what the AI does, packing upwards of 30 units on a single square during wars.
Here's my problem. I can see that when I send a units of tanks to fight 30 units of horsemen, they should only be able to injure 1 of those 30. That's a targetted fire engagement.
However, when I *bombard* 30 units of horsemen, what I'm really doing is attacking the TERRAIN on which the horsemen reside. And therefore, it should affect all of them. If 30 units of horsemen are packed into a single tile, and I shell the snot out of that tile, I attacked the *TILE*, not the unit. Everything there should be wrecked, not just one unit that happened to be sitting under the wrong tree.
As it stands under Civ3 today, the only way to attack all the units in a stack is with a nuke. That's just silly. Bomber runs hamper dozens of military units in close proximity. Just ask the Taliban.
I can live with the idea that a bombardment shouldn't kill a land based unit -- just injure it heavily. But it should distribute injury across all the units sharing that terrain. When a stack of 30 knights gets bombed by a squad of B-52s, they're *all* going to be feeling the pain.
Picking up from another thread, I'd like to complain too about Naval Bombarding. That is, when you bombard a ship. There's absolutely no question: you should be able to sink a ship with bombardments. As it stands today, you can only sink a ship with another ship! Did Firaxis never here of the Pacific theater in WWII? Do we need to count the number of ships dropped to the bottom of the ocean by aircraft?
Perhaps there is some argument to disallow shelling from land-based bombard units. But even that is, I think, fishy. Artillery is used against ships approaching the coastline. You shell me from the water, I'll shell you from the beach. Damage to a ship should be damage to a ship, whether bombardment or direct.
How about the idea that precision bombing only hits city improvements? I'll tell you what it should hit: UNITS! If I'm going to capture a city, I don't want to blow up the cathedral or the aquaduct. I want to blow up the garrison of riflemen stationed in it. That's what a precision bombing campaign would do. At the very least, allow me to bomb *non-fortified* units.
I haven't messed with cruise missles or nukes yet, but I'm wondering how disappointed I'll be in their implementation as well. We'll see. But as it stands, bombardment in Civ3 is drastically underpowered, and fails to reflect the serious military value of artillery and air-bombing campaigns in the last 300 years of military history.
To recap...
1) Bombardments on non-fortified stacked units should affect all the units in the stack. At the very least, all the units of the same types.
2) Bombardments on ships should be able to sink them. And easily.
3) Precision bombing should allow for the selection of targets, including units.
4) Cities under bombardment should be thrown into disorder for one turn. A continuous shelling of a city should prevent it from producing.
The theme here is that you should be scared to death to let your enemy get too close to you with artillery. As the game stands today, I couldn't care less when I see enemy bombard units.
Since Firaxis obviously has to produce a patch in the near future to fix several matters, including precision bombing, perhaps there's a chance to get this idea to them.
Obviously, this affected tactics a lot. Like... you avoided stacking your units unless they were in a city or fortress (duh). While this was a frustrating aspect of gameplay insofar as the lack of unit support, it also reflected an important aspect of military manuveur: you should keep your forces dispersed to prevent area-of-effect attacks. See Sun-Tzu and General Robert E. Lee for lessons on this matter.
Just as obviously, Civ3 doesn't work this way. But what's the effect of that?
Well now, it makes sense to stack your units like crazy. And that is, of course, just what the AI does, packing upwards of 30 units on a single square during wars.
Here's my problem. I can see that when I send a units of tanks to fight 30 units of horsemen, they should only be able to injure 1 of those 30. That's a targetted fire engagement.
However, when I *bombard* 30 units of horsemen, what I'm really doing is attacking the TERRAIN on which the horsemen reside. And therefore, it should affect all of them. If 30 units of horsemen are packed into a single tile, and I shell the snot out of that tile, I attacked the *TILE*, not the unit. Everything there should be wrecked, not just one unit that happened to be sitting under the wrong tree.
As it stands under Civ3 today, the only way to attack all the units in a stack is with a nuke. That's just silly. Bomber runs hamper dozens of military units in close proximity. Just ask the Taliban.
I can live with the idea that a bombardment shouldn't kill a land based unit -- just injure it heavily. But it should distribute injury across all the units sharing that terrain. When a stack of 30 knights gets bombed by a squad of B-52s, they're *all* going to be feeling the pain.
Picking up from another thread, I'd like to complain too about Naval Bombarding. That is, when you bombard a ship. There's absolutely no question: you should be able to sink a ship with bombardments. As it stands today, you can only sink a ship with another ship! Did Firaxis never here of the Pacific theater in WWII? Do we need to count the number of ships dropped to the bottom of the ocean by aircraft?
Perhaps there is some argument to disallow shelling from land-based bombard units. But even that is, I think, fishy. Artillery is used against ships approaching the coastline. You shell me from the water, I'll shell you from the beach. Damage to a ship should be damage to a ship, whether bombardment or direct.
How about the idea that precision bombing only hits city improvements? I'll tell you what it should hit: UNITS! If I'm going to capture a city, I don't want to blow up the cathedral or the aquaduct. I want to blow up the garrison of riflemen stationed in it. That's what a precision bombing campaign would do. At the very least, allow me to bomb *non-fortified* units.
I haven't messed with cruise missles or nukes yet, but I'm wondering how disappointed I'll be in their implementation as well. We'll see. But as it stands, bombardment in Civ3 is drastically underpowered, and fails to reflect the serious military value of artillery and air-bombing campaigns in the last 300 years of military history.
To recap...
1) Bombardments on non-fortified stacked units should affect all the units in the stack. At the very least, all the units of the same types.
2) Bombardments on ships should be able to sink them. And easily.
3) Precision bombing should allow for the selection of targets, including units.
4) Cities under bombardment should be thrown into disorder for one turn. A continuous shelling of a city should prevent it from producing.
The theme here is that you should be scared to death to let your enemy get too close to you with artillery. As the game stands today, I couldn't care less when I see enemy bombard units.
Since Firaxis obviously has to produce a patch in the near future to fix several matters, including precision bombing, perhaps there's a chance to get this idea to them.