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Constant Harvesting Yields 2018-02-11

fodazd

Chieftain
Joined
Mar 5, 2013
Messages
75
fodazd submitted a new resource:

Constant Harvesting Yields - Yields from harvesting no longer scale with tech or civic progress.

Yields from harvesting no longer scale with tech or civic progress. Constant yields are:
Forest = 50 Production
Jungle = 25 Production, 25 Food
Marsh = 50 Food
Bananas, Cattle, Fish, Rice, Sheep, Wheat = 100 Food
Copper, Crabs = 200 Gold
Deer, Stone = 100 Production
Note: This mod assumes that you also have a district cost mod, and breaks the district cost formula used in the base game. This is because harvesting yields and district costs scale with the same value.

Read more about this resource...
 
Code:
UPDATE GlobalParameters SET Value = '100' WHERE Name = 'GAME_COST_ESCALATION';

UPDATE Feature_Removes SET Yield = '50' WHERE FeatureType = 'FEATURE_FOREST';
UPDATE Feature_Removes SET Yield = '50' WHERE FeatureType = 'FEATURE_MARSH';
UPDATE Feature_Removes SET Yield = '25' WHERE FeatureType = 'FEATURE_JUNGLE';

UPDATE Resource_Harvests SET Amount = '100';
UPDATE Resource_Harvests SET Amount = '200' WHERE ResourceType = 'RESOURCE_CRABS';
UPDATE Resource_Harvests SET Amount = '200' WHERE ResourceType = 'RESOURCE_COPPER';

Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1299175583
 
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