IPEX-731BA5DD06
Deity
Here's my input on invasion of the 2nd continent.
SINGLE PLAYER, as I can't think quick enough for multiplayer.
Continents, no tech trading, Prince level, Marathon speed.
1. I NEVER pillage the inferstructure, mine, towns, plantations etc.
2. Use marines to invade, planes on a carrier 2 if available.
3. Use Battleships to reduce cultural defences, 4 will bring a 100
city down in 2 bombardments, plus defend your invasion fleet, 1 transport has medic promotion.
4. Attack using marines only, but be careful to leave 1 defender in the city, don't take it immediately.
5. Attack multiple cities, either at once if sufficent troops/ships, or sequentially, leaving 1 defender in each city, before moving on to next.
6. Once you have hit all costal cities in patch you want to take, leaving the one defender, a number of things may happen.
a) computer will reinforce the city, so attack again, leave 1 defender move onto next city.
b) City has only 1 defender, well take it, put in your defence troops, move onto next city to take
By doing this your effectively, bleeding the computer of counter attack troops, and hopefully killing off the most effective counter attacking troops. Now you head inland for the key city for the enclave, taking that should now be easy.
Thus you've established your foothold, develped cultural enclave, proberly have few if any workers, so with existing improvements, they should pay for them selves.
Now just follow usual route, build broadcast towers, and airports, rush buying if you have to/should do so. fly/ship in your land invasion army, keep pushing till you've achieved your goals. Stop occassionally with a cease fire/ peace treaty as suits self.
I've found this to be my usual stratergy, I play continents, huge map's, so by time I've conqured my home continent, I'm up to rifling/combustion. Played at prince level, which is proberly my peak level.
Oh yes, build LOTS OF MARINES...I MEAN LOTS. Great for defence, Strength 24, and great for offence, not only off ship, but OVER RIVERS INLAND. Thus you negate 25% of the counter/pre emptive counter attack, and retain 100% of your offence, cannon, 2 slow but keep up with marines *I don't bother with artillery*, or Bombers to reduce cultural defence, bomber to soften up, sucide cannons, then send in the MARINE over the river. Granted a treed hill, next to city if best @ 75%, next is a forest/jungle 50%, but how often you get that, rivers, much more so.
Also eventually, defensive marines will be upgraded to Mech infantary, and a mech with amphibious promotion, is a great attack vechicle, along with a wadeing tank, or a bristling bomber.
Notes;
I usually have 1 continent to devote to building invasion force, if 1/3 of cities are just to hold land/junk cities, I am still able to mass produce troops.
Comments and recomendations are welcome.
P.S. I suck at the research, constantly omit going for astronomy and observatories, too close to universites I feel, so I forget them.
Comp seems to love going for frigates/galleons and rifling, omitting chemistry/combustion to later.
SINGLE PLAYER, as I can't think quick enough for multiplayer.

Continents, no tech trading, Prince level, Marathon speed.
1. I NEVER pillage the inferstructure, mine, towns, plantations etc.
2. Use marines to invade, planes on a carrier 2 if available.
3. Use Battleships to reduce cultural defences, 4 will bring a 100

4. Attack using marines only, but be careful to leave 1 defender in the city, don't take it immediately.
5. Attack multiple cities, either at once if sufficent troops/ships, or sequentially, leaving 1 defender in each city, before moving on to next.
6. Once you have hit all costal cities in patch you want to take, leaving the one defender, a number of things may happen.
a) computer will reinforce the city, so attack again, leave 1 defender move onto next city.
b) City has only 1 defender, well take it, put in your defence troops, move onto next city to take
By doing this your effectively, bleeding the computer of counter attack troops, and hopefully killing off the most effective counter attacking troops. Now you head inland for the key city for the enclave, taking that should now be easy.
Thus you've established your foothold, develped cultural enclave, proberly have few if any workers, so with existing improvements, they should pay for them selves.
Now just follow usual route, build broadcast towers, and airports, rush buying if you have to/should do so. fly/ship in your land invasion army, keep pushing till you've achieved your goals. Stop occassionally with a cease fire/ peace treaty as suits self.
I've found this to be my usual stratergy, I play continents, huge map's, so by time I've conqured my home continent, I'm up to rifling/combustion. Played at prince level, which is proberly my peak level.
Oh yes, build LOTS OF MARINES...I MEAN LOTS. Great for defence, Strength 24, and great for offence, not only off ship, but OVER RIVERS INLAND. Thus you negate 25% of the counter/pre emptive counter attack, and retain 100% of your offence, cannon, 2 slow but keep up with marines *I don't bother with artillery*, or Bombers to reduce cultural defence, bomber to soften up, sucide cannons, then send in the MARINE over the river. Granted a treed hill, next to city if best @ 75%, next is a forest/jungle 50%, but how often you get that, rivers, much more so.
Also eventually, defensive marines will be upgraded to Mech infantary, and a mech with amphibious promotion, is a great attack vechicle, along with a wadeing tank, or a bristling bomber.
Notes;
I usually have 1 continent to devote to building invasion force, if 1/3 of cities are just to hold land/junk cities, I am still able to mass produce troops.
Comments and recomendations are welcome.
P.S. I suck at the research, constantly omit going for astronomy and observatories, too close to universites I feel, so I forget them.
Comp seems to love going for frigates/galleons and rifling, omitting chemistry/combustion to later.