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Converting an old mod

efebastug

Chieftain
Joined
Jul 30, 2023
Messages
1
Hello all, is there anyway to convert an old civ6 mod to new patches and dlc's ? Its a little xml file which i will attach. I didnt understand why it doesnt work.
Credits for mod: Moraelin's Daughters of Ptah Mod
mod's xml file:
<?xml version="1.0" encoding="utf-8"?>
<GameInfo>
<Types>
<Row Type="TRAIT_CIVILIZATION_DAUGHTER_OF_PTAH" Kind="KIND_TRAIT" />
</Types>
<Modifiers>
<Row>
<ModifierId>TRAIT_INCREASED_PTAH_PRODUCTION</ModifierId>
<ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
</Row>
<Row>
<ModifierId>TRAIT_INCREASED_PTAH_GOLD</ModifierId>
<ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
</Row>
<Row>
<ModifierId>TRAIT_INCREASED_PTAH_FOOD</ModifierId>
<ModifierType>MODIFIER_PLAYER_ADJUST_PLOT_YIELD</ModifierType>
</Row>
<Row>
<ModifierId>TRAIT_PTAH_WILDCARD_GOVERNMENT_SLOT</ModifierId>
<ModifierType>MODIFIER_PLAYER_CULTURE_ADJUST_GOVERNMENT_SLOTS_MODIFIER</ModifierType>
</Row>
</Modifiers>
<ModifierArguments>
<Row>
<ModifierId>TRAIT_INCREASED_PTAH_PRODUCTION</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_PRODUCTION</Value>
</Row>
<Row>
<ModifierId>TRAIT_INCREASED_PTAH_PRODUCTION</ModifierId>
<Name>Amount</Name>
<Value>3</Value>
</Row>
<Row>
<ModifierId>TRAIT_INCREASED_PTAH_GOLD</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_GOLD</Value>
</Row>
<Row>
<ModifierId>TRAIT_INCREASED_PTAH_GOLD</ModifierId>
<Name>Amount</Name>
<Value>3</Value>
</Row>
<Row>
<ModifierId>TRAIT_INCREASED_PTAH_FOOD</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_FOOD</Value>
</Row>
<Row>
<ModifierId>TRAIT_INCREASED_PTAH_FOOD</ModifierId>
<Name>Amount</Name>
<Value>1</Value>
</Row>
<Row>
<ModifierId>TRAIT_PTAH_WILDCARD_GOVERNMENT_SLOT</ModifierId>
<Name>GovernmentSlotType</Name>
<Value>SLOT_WILDCARD</Value>
</Row>
</ModifierArguments>
<Traits>
<Row TraitType="TRAIT_CIVILIZATION_DAUGHTER_OF_PTAH" Name="Hand Of Ptah" Description="The divine power and blessing of Ptah, the god of craftsmanship, makes ALL tiles yield +3 prodution, +3 gold, and +1 food."/>
</Traits>
<TraitModifiers>
<Row>
<TraitType>TRAIT_CIVILIZATION_DAUGHTER_OF_PTAH</TraitType>
<ModifierId>TRAIT_INCREASED_PTAH_FAITH</ModifierId>
</Row>
<Row>
<TraitType>TRAIT_CIVILIZATION_DAUGHTER_OF_PTAH</TraitType>
<ModifierId>TRAIT_INCREASED_PTAH_PRODUCTION</ModifierId>
</Row>
<Row>
<TraitType>TRAIT_CIVILIZATION_DAUGHTER_OF_PTAH</TraitType>
<ModifierId>TRAIT_INCREASED_PTAH_GOLD</ModifierId>
</Row>
<Row>
<TraitType>TRAIT_CIVILIZATION_DAUGHTER_OF_PTAH</TraitType>
<ModifierId>TRAIT_INCREASED_PTAH_CULTURE</ModifierId>
</Row>
<Row>
<TraitType>TRAIT_CIVILIZATION_DAUGHTER_OF_PTAH</TraitType>
<ModifierId>TRAIT_INCREASED_PTAH_FOOD</ModifierId>
</Row>
<Row>
<TraitType>TRAIT_CIVILIZATION_DAUGHTER_OF_PTAH</TraitType>
<ModifierId>TRAIT_INCREASED_PTAH_SCIENCE</ModifierId>
</Row>
<Row>
<TraitType>TRAIT_CIVILIZATION_DAUGHTER_OF_PTAH</TraitType>
<ModifierId>TRAIT_PTAH_WILDCARD_GOVERNMENT_SLOT</ModifierId>
</Row>
</TraitModifiers>
<CivilizationTraits>
<Row CivilizationType="CIVILIZATION_EGYPT" TraitType="TRAIT_CIVILIZATION_DAUGHTER_OF_PTAH"/>
</CivilizationTraits>
</GameInfo>
 
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