COTM02_Open
** ANCIENT TIMES - EXPLORATION, COLONIZATION AND TRADING TECHS **
4000 BC - Settler moves southeast, Worker starts mining.
3950 BC - Amsterdam founded.
3450 BC - Our Worker discovers that we are not on an island after all!
3450 BC - First Curragh sent out west to explore the coast.
3250 BC - Warrior sent inland to explore and chase off possible barbarians.
3150 BC - Silks found north of the great mountains.
3100 BC - Large river and wast grasslands discovered (should have wandered here with the settler in the start, if only I had known).
2590 BC - Our Curragh discovers another continent, and starts exploring it's coastline, hoping to make contact with other civilizations.
2510 BC - Rotterdam founded at the southern end of the great river.
2430 BC - We discover Writing, which we had been researching flat-out from the start.
2430 BC - We meet another civilization (which I will call "Civ1" for the rest of this text, to comply with the spoiler rules). They teach us Ceremonial Burial and Masonry in exchange for Writing and Pottery.
2310 BC - We meet "Civ2". They give us Bronze Working, Warrior Code and 45 gold for Writing and Pottery.
2150 BC - We make contact with "Civ3". They teach us how to use The Wheel, and give us 55 gold, in exchange for Writing.
2110 BC - Our second Curragh discovers Horses running around on a small island to the south.
2070 BC - We meet "Civ4". They have nothing to offer us, so we move on. They tell us to move our units off their coast. Touchy bastards...
1650 BC - The Hague founded on the east coast of our continent (being seafaring I try to get as many coastal cities as possible), and Utrecht founded next to the cattle on the west bank of the river (will be a good spot for a capital).
1550 BC - We discover Code of Laws. "Civ2" trade us Iron Working, while "Civ3" teach us Mysticism, for us to share our new discovery with them.
1525 BC - We find a source of Iron on a small island south west of our continent!
1450 BC - Our Warrior stumbles upon a major Vandal barbarian camp on the frozen peninsula to the west. The Vandals attack with 2 Horsemen and 1 Warrior, but our brave Dutch Warrior doesn't lose a single hitpoint (!), and then promptly attacks the remaining Vandal Warrior, wins and becomes a Veteran.
1325 BC - Oh no! We discover Philosophy, but do not get a bonus tech!

Either "Civ3" or one of the three undiscovered civilizations must have by-passed Map Making for Philosophy. If it's "Civ3", it was a big mistake to trade Writing to them, especially since we only got The Wheel and 55 gold in return...

As a small consolidation for our disappointed people, who will have to live in a dictatorship for many more years, we hold a big celebration when Groningen is founded at the northen end of the great river.
1150 BC - We move our capital to Utrecht (Amsterdam abandoned and rebuilt on same location). However I'm unsure if this was worth the settler and the two whales (60 turns to build a Temple in Amsterdam), but don't tell my people!
1125 BC - Eindhoven founded in the southern woods by the coast.
1050 BC - Arnhem founded on the hilly northwest coastline.
925 BC - Maastrich founded in the hills by the southwest coast.
800 BC - Haarlem founded on the island next to the Horses.
650 BC - Holwerd founded on the other island with the Iron hills. We now have ten cities, and as a result our people want to build Forbidden Palace. We decide to wait, now that we have moved the capital.
630 BC - Middelburg founded on the "Civ1" continent, in the hope that this will be a good beach-head from which to launch an invasion on "Civ1" in the future...
570 BC - We trade our knowledge of Currency with "Civ4", and get Horseback Riding, Polytheism and 6 gold in return.
550 BC - "Civ3", our strongest opponent, want 24 gold from us, or they'll wipe us off the face of the earth. We refuse, and they declare war on us. Funny, considering that they have no idea where we are in the world!
390 BC - Delft founded on the tundra to the west, trying to push the barbarians off the continent.
270 BC - Our second and last Curragh (the first was killed by a barbarian Galley) on a suicide mission discovers new settled land (a black border), but sinks in dangerous waters before it can make contact with the civilization!
250 BC - We offer to make peace with the crazy "Civ3", and they agree. No blood was shed.
230 BC - A "Civ2" Galley is the first of our opponents to find our continent. They are amazed at the sight.
210 BC - We discover The Republic (1100 years too late...), and immediately throw ourselves into a revolution.
150 BC - WE TRADE THE REPUBLIC FOR CONSTRUCTION AND 121 GOLD WITH "CIV3", AND ENTER THE MIDDLE AGES! At this point "Civ3" is the strongest, followed by "Civ4". We are pretty much equal in strength to "Civ1", while "Civ2" is weak. We are most advanced, together with "Civ3". Three civilizations remain to be found. We have 12 cities, totalling 43 pop. Veteran Spearmen (Barracks in Rotterdam and Utrecht) are guarding our cities, helped by some Warriors.
Mistakes made:
1) It would have been better to walk inland with the settler from the start. Lesson learned: Never listen to the "experts" in the pre-game thread (who suggested that moving the worker W or NW to scout was a waste of time).
2) I built way too few workers. Was too eager pumping out settlers I guess. Lesson learned: Always have a minimum of 1 worker per city.
3) I traded Writing too early (got too scared to get left behind on science), coming to Philosophy too late to get the bonus tech. Lesson learned: If you're the first civ to get writing, never trade it before you have discovered Philosophy.
4) I built Barracks in two cities, and then one of these cities built a number of Spearmen before anyone else had actually found my continent. This was a total waste of time. I was too scared of the raging Barbarians. Lesson learned: If you have a continent to yourself, build Marketplaces and Libraries first, and wait until the other civs know where you are before building Barracks and defensive units.
Strategy for the Middle Ages:
After switching to Republic comes a short period of developing our core cities, building Marketplaces and Libraries (and Temples and Barracks where they are missing), and completing the Harbors in Haarlem and Holwerd to be able to send Horses and Iron to the mainland. During this time we should discover Feudalism, Monotheism and Chivalry. Then comes a period of mobilisation, building Knights and upgrading our Spearmen and Warriors to Swiss Mercenary and Medieval Infantry. As they are built, the Knights and some of the footunits are to be sent north of Middelburg, preparing to take "Civ1" by surprise, and start our Golden Age, before taking on "Civ2" (hopefully before they discover Gunpowder). The goal is to crush "Civ1" and "Civ2" before the end of the Middle Ages, to put us in a good position to take on the big challenge - "Civ3" - with Tanks in the Industrial Age. A man can dream...
To be continued...
-- Roland