Counter to Centaur Rush?

Rhaego

Chieftain
Joined
May 16, 2007
Messages
12
So I'm loving learning to play Kuriotates (particularly since I love the sprawling trait) and have discovered that a centaur rush is a logical, highly effective early game tactic...especially if I get horseback riding from a village (rare, but awesome). So I was wondering, what if I was going up against a human player that used this tactic? It's particularly devestating if you neighbor Kurio...even if the Centaurs aren't used to attack a city, they can really screw up an opposing civ's economy with pillage and retreat, especially if Kurio has used his adaptive trait to get Raiding.

So this begs the question...much as I love 'em, are Centaurs overpowered?
 
Hi,

haven't used Centaurs much myself (they don't upgrade to anything, do they?), but I'm just posting to let you know we now have a strategy forum for FfH II and I think this thread would do much better in there.

Cheers.
 
The fact you can't counterattack is irritating as buggery but requires some different strategies. Counter them with the same type units or have units posted 4 squares away from your city so when they retreat they are vulnerable to counterattack.
 
First of all you have to protect your cities of course. This can be achieved by building them on hills. Also hunters with anti horse promo on hills will make sure those cities won't be taken easily. Noobs who are about building their third city at turn 55 and defending the other two with 2 warriors will of course die to the rush.

m2m got a nice idea there too. Allthough I doubt you could do this in every direction and have enough forces to defend your city (as long as you dont play on noble and the rusher play on emperor) while the centaurs are free to circle behind your city and attack from there if the terrain is not stopping them from it.

Improvements will be pillaged though and this really hurts you and puts you at a disadvantage. Maybe you can try to do the same stuff on him, moving a stack of hunters into his borders and pillaging his improvements, forcing him to retreat.
(EDIT: Hunters cant pillage though, you need to add a warrior to the stack )

Of course you should scout your direct neighbour with Birds anyways, so you will be able to see the growing number of centaurs in his city and react while there is plenty of time to do so e.g. building up your own troops and/or rush him before he rushes you.

Unfortunately a rush and even if it is only a pillage-rush will usually hurt the rushed one more then the rusher unless the rusher leads his units into a desaster.

This is all about the Sun Tzu guy and chosing the Battleground ofc. ;)

PS. We finally got a strategy subforum now. So feel free to use it and move your topic over there.



By fire be purged

dynablaster
 
Improvements will be pillaged though and this really hurts you and puts you at a disadvantage. Maybe you can try to do the same stuff on him, moving a stack of hunters into his borders and pillaging his improvements, forcing him to retreat.

I believe you can't pillage with recon units.
 
Yeah, but a stack of hunters/rangers with a single (Mobility I) warrior wandering through your lands really sucks. At least, I hate it when the computer accidentally uses this tactic against me.

- Niilo
 
If you're being rushed you need to rush to get some stronger units too. Axeman (or just warriors with bronze weapons) will protect your cities and nearby improvements. The centaurs may still be able to pillage the outer ring of improvements and get away. You could also use hunters and give at least one forest stealth just outside of your cities' radii. Your enemy pillages and retreats, then you strike with your invisible forces. Worst case scenario, you have a few highly promoted warriors vs. newly built, low experience centaurs. With forests or hills you should be safe, and if you can get Formation you should be able to kill them.
 
I believe you can't pillage with recon units.

Indeed, and god bless you can't. I was too tired to think straight when i wrote this. You will need to add a warrior into the stack.



By fire be purged

dynablaster
 
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