Crash on loading screen

SPGardebiter

Chieftain
Joined
Jun 28, 2013
Messages
2
Hello,
some time after the game is showing the loading screen (the one after the intro video), it will crash.

Database.log:

Code:
[472323.563] constraint failed
[472323.563] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[472332.625] no such table: ContentPackage.LocalizedText
[472335.265] Validating Foreign Key Constraints...
[472335.265] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[472335.265] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[472335.265] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[472336.781] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[472336.781] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[472336.781] Failed Validation.
[472337.453] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		388008		38768952
PageCache:	4396		4982
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	0		34094720
Scratch:	0		0

Largest Allocations:
Malloc:		131072
PageCache:	1160
Scratch:	6664

Prepared Statements:
Current:		10
------------------------------

xml.log:

Code:
[474087.109] **** Validating Game Database *****
[474088.796] Performing Localization Checks
[474088.796] Checking Tag Format...
[474088.796] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[474088.796] In table Language_en_US...
[474088.796] Tag (TXT_KEYMODDING_SHOWDLCMODS) does not start with 'TXT_KEY_'
[474088.812] In table Language_DE_DE...
[474088.812] Tag (TXT_KEYMODDING_SHOWDLCMODS) does not start with 'TXT_KEY_'
[474088.843] Validating UnitGameplay
[474088.843] Number of selection sounds doesn't match number of units.
[474088.843] Validating Notifications
[474088.843] Number of notification xml entries does not match enum size
[474088.843] **** VALIDATION FAILED *****
[474088.843] Validation Took 1.743972 seconds
[474089.546] **** Validating Prefetch Process *****
[474089.562] **** Validation Success *****
[474089.562] SetGlobalActionInfo
[474089.562] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		388048		38781912
PageCache:	4382		4982
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	0		34095880
Scratch:	0		0

Largest Allocations:
Malloc:		131072
PageCache:	1160
Scratch:	6376

Prepared Statements:
Current:		10
------------------------------

I already tried the following things:

  • Verifying the files on Steam
  • Deleting the cache
  • Deleting the config files
  • Disabling the intro video
  • Starting in windowed mode
  • Making sure that VCRedist and DirectX are installed

Nothing of that worked though.
Any Idea?
 
I would try, un-installing steam and then re-installing it.
 
You wouldn't say that if you had a downstream of 406 kBit per secound, like me.
There has to be another way.
 
When windows does a restore to a previous restore point, does it re-write the registry entries?

If it is a corrupted registry entry, that might work.

The only other thing is try deleting one file at a time in the steam folder and see if steam will restore one file at a time until the corrupted file is restored.


You may be able to make a copy of the steam apps folder before you delete steam. Steam itself is not that big. Then move the steam apps folder back tricking steam into not downloading the games themselves????
 
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