CTD's due to fast map scrolling?

gunnergoz

Cat Herder
Joined
Jul 16, 2002
Messages
2,323
Location
Southern California
I'm having repeated CTD's on large maps when the game tries to scroll accross the map or is directed (by a build, say) to a different city far from where I've been watching the main screen. This is about the only time I get crashes now, since the game has otherwise settled down. I suspect there is a programming problem in handling display memory and retrieving it quickly enough to suit the video card's demands. I'm not a programmer so I can't be sure of this but it just feels like the game trips over its own feet, so to speak. I assume it can be made more robust by some means, perhaps permitting a bit of a delay while the screen refreshes for the next display. The bug reports are being generated from these CTD's (and they were not from earlier ones.) The in-game slowdowns are gone, thank goodness.
I also got some more stability using the Blue Marble terrain set but I finally forced a crash even with that when I tried zooming out for a planet view. I don't blame the terrain mod, since it actually let me play many more turns without problems than did the stock terrain.
I welcome comments, questions and educated guesses...
 
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