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Deciphering the 'game-speeds.xml' file...

Ok, I'll try. Thanks!

Yeah, the milestone progress is what really drives the turns down. I tweaked them to 1/1/3 and 2/3/5 and they went longer. Also Epic feels quite good, the production doesn't feel slow and you have 360 turns as a base (instead of 240).
 
It's weird that after the patch, victories.xml no longer has the field AgeProgressionAmount=.

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Last edited:
Okay it is actually in the
~/Sid Meier's Civilization VII/CivilizationVII.app/Contents/Resources/Base/modules/age-antiquity/data/victories.xml
Multiple files under different paths need to be modified.
 
For people wanting to decrease/increase the base length see my post here about globals:
 
For people wanting to decrease/increase the base length see my post here about globals:
Thanks for this! But not sure how to modify it....
 
Thanks for this! But not sure how to modify it....

If you can make a mod, replace those values:

<Database>
<GlobalParameters>
<Replace name="GAME_AGE_LENGTH_LONG" value="300"/>
</GlobalParameters>
</Database>
 
Does someone already tested the AgeProgressionEvents with the AGE_PROGRESSION_TURN_COUNTER type? (in the victories.xml)

I added this update, and it was successful applied in the database, but doesn't seem to effect the real age progression per turn:

<?xml version="1.0" encoding="utf-8"?>
<Database>
<AgeProgressionEvents>
<Update>
<Where AgeProgressionEventType='AGE_PROGRESSION_TURN_COUNTER'/>
<Set Points='0'/>
</Update>
</AgeProgressionEvents>
</Database>

Till now all values I tried seem to have no effect on the age progression.
 
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