LowEndUserII
Chieftain
- Joined
- Jul 1, 2008
- Messages
- 35
Your not being Rude at all. There`s a lot to the Game I`m still learning. I irrgated rather then mined the grassland the Cities were on to boost City pop. quickly. Was that incorrect ? I appreciate the advice on Scouts as well.
This may be a misperception, but with Japan, Persia, and Zulu, key early buildings like Barracks and UU`s seem to get built much faster, all things being equal.
[/QUOTE]I'm sorry if this sounds rude, but do you know how production works? Each civilization can produce at the same rate if they have the same number of shields. You increase the number of shields by mining tiles, increasing population, more land per city, reducing corruption, and (eventually, railing mined tiles). The things mentioned may not directly or immediately increase the shields generated by a city but in the long run, they will. So this thought: "Very slow unit builds compared to Persia, Zulu and even Japanese, my Warmonger Faves." is not truly correct.
I think your production problem is mainly a terrain thing. Plains only give 1 shield (and should be irrigated not mined). Grassland also only gives 1 shield (mined not irrigated) but has the chance to be bonus grassland (grassland with a white dot in the middle), which gives 1 extra shield. Your terrain is half plains (which sucks) and mostly irrigated or unimproved grassland. Your land is also very crowded, and you have few rivers to increase your population size. All this contributes to what you may see as slow production.[/QUOTE]
This may be a misperception, but with Japan, Persia, and Zulu, key early buildings like Barracks and UU`s seem to get built much faster, all things being equal.
[/QUOTE]I'm sorry if this sounds rude, but do you know how production works? Each civilization can produce at the same rate if they have the same number of shields. You increase the number of shields by mining tiles, increasing population, more land per city, reducing corruption, and (eventually, railing mined tiles). The things mentioned may not directly or immediately increase the shields generated by a city but in the long run, they will. So this thought: "Very slow unit builds compared to Persia, Zulu and even Japanese, my Warmonger Faves." is not truly correct.
I think your production problem is mainly a terrain thing. Plains only give 1 shield (and should be irrigated not mined). Grassland also only gives 1 shield (mined not irrigated) but has the chance to be bonus grassland (grassland with a white dot in the middle), which gives 1 extra shield. Your terrain is half plains (which sucks) and mostly irrigated or unimproved grassland. Your land is also very crowded, and you have few rivers to increase your population size. All this contributes to what you may see as slow production.[/QUOTE]