consentient
Domination!
- Joined
- Jul 7, 2014
- Messages
- 3,379
Long story short: I find Immortal play too easy and Deity play too formulaic and frustrating (though I can beat it if I really try), so I'm keen to explore a difficulty level between the two.
The attachment is my proposal for the level of Demi-God.
Here is my reasoning:
Settlers
It's good that the AI should have 2 settlers, so as to put pressure on the human player to choose their expo slots more carefully, and in good time. It also means that on Standard maps early trades are possible, which helps diplo and science. Without early caravans, it is much more difficult to catch up on tech with a mediocre civ.
Workers
On the other hand, having 2 workers means it is just easy-peasy to steal them from the AI, and the AI doesn't use them optimally any way. The programming is so bad that I frequently capture cities after T100 and find unimproved lux. So taking a worker from the AI should actually make the game harder as well as more balanced.
- - -
Everything else should be fairly self-explanatory. I've set the numbers closer to Deity on the attributes where the numbers are not too problematic, and closer to Immortal on a couple where I think it is a bit too much of an advantage for the AI. I've gone straight down the middle on the rest.
- - -
I'd be really interested to know what people think, and in particular, whether there is any demand for a regular game, similar to DCL/ICL/ECL, where people would want to play Demi-God maps.
Since this would involve a mod, I would also like to play with Fixed Prophets and Historical Religions as they make the religion side of things a lot more fun.
The attachment is my proposal for the level of Demi-God.
Here is my reasoning:
Settlers
It's good that the AI should have 2 settlers, so as to put pressure on the human player to choose their expo slots more carefully, and in good time. It also means that on Standard maps early trades are possible, which helps diplo and science. Without early caravans, it is much more difficult to catch up on tech with a mediocre civ.
Workers
On the other hand, having 2 workers means it is just easy-peasy to steal them from the AI, and the AI doesn't use them optimally any way. The programming is so bad that I frequently capture cities after T100 and find unimproved lux. So taking a worker from the AI should actually make the game harder as well as more balanced.
- - -
Everything else should be fairly self-explanatory. I've set the numbers closer to Deity on the attributes where the numbers are not too problematic, and closer to Immortal on a couple where I think it is a bit too much of an advantage for the AI. I've gone straight down the middle on the rest.
- - -
I'd be really interested to know what people think, and in particular, whether there is any demand for a regular game, similar to DCL/ICL/ECL, where people would want to play Demi-God maps.
Since this would involve a mod, I would also like to play with Fixed Prophets and Historical Religions as they make the religion side of things a lot more fun.