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Diplomacy Screen Issue/Modinfo

if you are using modbuddy you 'build' the mod and the modinfo file is automatically generated within the mod in the ~\My Games\Sid Meier's Civilization VI\Mods folder as part of the 'build' process. It does not show up anywhere within the actual modbuddy project because it is not needed there: the modinfo file is only used by the game to instruct the game what to do with the files within a mod.

Er, thiis for windows of course, and assumes you have not re-directed where to send the "output" of a 'Build' in Modbuddy.

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If you are not using modbuddy you can start by copying anyone else's modinfo file from their mod into an empty folder on your computer and edit as needed, including the filename of the modinfo file. If doing it the manual way you will need to find one of those websites that generate random strings to use for the mod's Unique ID # : you cannot re-use someones else's Mod Id # as this will cause problems when both mods with the same ID# are active within a player's mods folder or in their downloaded content from steam.

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I cannot advise on the leader art issue because wrt to art in civ6 I am Sgt. Shultz from Hogan's Heroes: I know nothing.
 
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@greyTiger gave me this: (It's a section from the Mod.art file.
Spoiler :

<artConsumers>
<Element>
<consumerName text="UI"/>
<relativeArtDefPaths>
<Element text="UserInterface.artdef"/>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="UITexture"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="Leaders"/>
<relativeArtDefPaths>
<Element text="Leaders.artdef"/>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Leader"/>
<Element text="LeaderLighting"/>
<Element text="ColorKey"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
<Element>
<consumerName text="LeaderFallback"/>
<relativeArtDefPaths>
<Element text="LeaderFallback.artdef"/>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="LeaderFallback"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
</artConsumers>

And a different section:
Spoiler :
<gameLibraries>
<Element>
<libraryName text="Leader"/>
<relativePackagePaths>
<Element text="UILeaders"/>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="LeaderFallback"/>
<relativePackagePaths>
<Element text="LeaderFallback.blp"/>
</relativePackagePaths>
</Element>
<Element>
<libraryName text="UITexture"/>
<relativePackagePaths>
<Element text="UI/Icons"/>
<Element text="UITextures.blp"/>
</relativePackagePaths>
</Element>
</gameLibraries>

It didn't work for me, but it's at least one of the things needed.

Are you working with XML or SQL? If you use SQL I would recommend dissecting using Josh's Template; it works.
 
I hope someone can help with this. There are modinfo threads, but they don't actually tell me how I'm supposed to make a modinfo file to even begin editing it. And the threads to get rid of Cleopatra diplomacy screen are obtuse as heck, and seem to assume you know things that aren't being explicitly explained.

So could someone please tell me how to add leader art to affect the diplomacy screen? I've been stuck on this one since I started with this mod, because I figured I could eventually understand one of these tutorials if I learned enough. Guess not.

I know how to import and add icons, and have successfully added custom icons and updated models for units through asset editor, so at least have an idea of how to do that much.
https://forums.civfanatics.com/threads/how-to-create-your-own-civilization.621377/#post-14844643 This thread offers an updated template I made, using Scrinn's Staples mod.
 
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