Minou
King
- Joined
- Apr 19, 2013
- Messages
- 845
I was wondering about the Diplomatic Visibility (access level) bonus for combat (+3 or more for "intel on opponents movements").
As usual, the Civilpedia does not explain things well. However, I had been under the impression that each level of visibility greater than your opponent provides a +3 combat bonus for the duration of a war based on the description here (https://civilization.fandom.com/wiki/Diplomacy_(Civ6).
"If you attack a civilization your levels of Diplomatic visibility will be compared, and the party which has a higher level will receive a PERMANENT bonus in every military encounter - this is known as 'Intel on enemy movements' and consists of +3
Combat Strength per level of difference."
However, in my current game this seems to have lasted only one turn. I was planning to attack Brazil, so I made sure to send a delegation (+1 access level) and a trade route (+1 additional access level). I refused their delegation, but they happened to send me a trade route leading to a net access level of +1 for me. The turn I declared war my units all had +3 combat as expected. However, by the second turn I had 0 access and so no bonus.
This suggests the bonus is not permanent (i.e. lasting until the war ends) but instead looks at current diplomatic visibility (which would be 0 because the trade delegation would be kicked out and trade route canceled). I am not sure if this was a recent change I never noticed or the website was simply inaccurate.
So, I guess the bonus is like a "sneak attack" intelligence bonus on turn one of the war, which actually makes more real world sense to me in terms of immersion. If so I guess the only way to carry the bonus forward once war is under way is having Printing Press while your target does not and using Spies.
As usual, the Civilpedia does not explain things well. However, I had been under the impression that each level of visibility greater than your opponent provides a +3 combat bonus for the duration of a war based on the description here (https://civilization.fandom.com/wiki/Diplomacy_(Civ6).
"If you attack a civilization your levels of Diplomatic visibility will be compared, and the party which has a higher level will receive a PERMANENT bonus in every military encounter - this is known as 'Intel on enemy movements' and consists of +3

However, in my current game this seems to have lasted only one turn. I was planning to attack Brazil, so I made sure to send a delegation (+1 access level) and a trade route (+1 additional access level). I refused their delegation, but they happened to send me a trade route leading to a net access level of +1 for me. The turn I declared war my units all had +3 combat as expected. However, by the second turn I had 0 access and so no bonus.
This suggests the bonus is not permanent (i.e. lasting until the war ends) but instead looks at current diplomatic visibility (which would be 0 because the trade delegation would be kicked out and trade route canceled). I am not sure if this was a recent change I never noticed or the website was simply inaccurate.
So, I guess the bonus is like a "sneak attack" intelligence bonus on turn one of the war, which actually makes more real world sense to me in terms of immersion. If so I guess the only way to carry the bonus forward once war is under way is having Printing Press while your target does not and using Spies.