Disabling victory types

Abaxial

Emperor
Joined
Sep 14, 2017
Messages
1,219
Does the AI know when a victory type has been disabled when the game was started? I am thinking that it doesn't. Today I started an autoplay game with all victories disabled except domination. Yet civs were still building spaceports and national parks, which had no value apart from a small amount of era score.

The various wars that were started were so ineptly handled I doubt if the AI is actually capable of a domination victory.
 
Pretty sure it doesn't work. I was playing a Domination Victory-only game, and part way through gmthr game I received a message saying "Aztec no longer pursuing a domination victory".

So, uh, Montezuma, how exactly are you planning on winning then?
 
From what Ive read on the forum, the AI never actually changes, even between difficulties. The only major difference is that the player or AI get bonuses or penalties like extra techs, combat buffs, etc.

Some have said that the AI DoWs more often on harder difficulties, but that could just be that they have a comparatively better units than on easier difficulties so more likely to DoW.
 
From what Ive read on the forum, the AI never actually changes, even between difficulties. The only major difference is that the player or AI get bonuses or penalties like extra techs, combat buffs, etc.

Basically, that is correct, but the AI still has to react to circumstances. If there is no sea, it can't build ships (I have seen Kupe start in the middle of a continent, btw). So if there is no religious victory, it shouldn't aim for one.
 
In theory it should change according to victory types, but that it still builds things only really relevant to disabled victory types and stops pursuing the only victory type available tells me that it doesn't change in that sense.

It does change somewhat depending on surroundings like not pursuing naval strategies when it's in the interior of a continent for example, but thinking about how AI is constructed that is a fairly natural and almost obligatory addition, while incorporating more generic items victory types being disabled would be a significant increase in workload and obviously the AI gets by without it. A shame, but that's a choice the devs made, I guess.

I do have a question about the AI; does it play to the strengths of the civ it plays (outside of the agendas)? I can't think of a good example to illustrate my point, maybe focusing on their own continent as Catherine De Medici so as to take advantage of the increase in CS for the Garde Imperial?
 
I don't think it does. I have watched the AI play Norway and it seemed to have no idea that raiding was Norway's strength.
 
In the AI files there is no indication that disabled victory conditions affect the behavior in any way. I am pretty sure that AI behaves exactly the same, no matter what is disabled or enabled.

I was hoping tyhat wouldn't be true but, yes, was playing a game and Peter just swarmed me with his stupid religious units and nearly purged it from the earth.

But there's reason to actually aim for Science and Religion since you earn Era Score for sending things to space and converting Holy Cities.
 
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