whoward69
DLL Minion
If Venice loses and then recaptures their capital, they will puppet it and not "liberate" it. The following code fixes this issue in CvPlayer.cpp
Code:
#if defined(MOD_BUGFIX_VENICE_PUPPETS_CAPITAL)
// Venice MUST liberate their own capital
if (GetPlayerTraits()->IsNoAnnexing() && pNewCity->getX() == GetOriginalCapitalX() && pNewCity->getY() == GetOriginalCapitalY())
{
if (iCaptureGold > 0 || iCaptureCulture > 0 || iCaptureGreatWorks > 0) {
if (iCaptureCulture == 0 && iCaptureGreatWorks == 0) {
strBuffer = GetLocalizedText("TXT_KEY_POPUP_GOLD_CITY_CAPTURE", iCaptureGold, pNewCity->getNameKey());
} else {
strBuffer = GetLocalizedText("TXT_KEY_POPUP_GOLD_AND_CULTURE_CITY_CAPTURE", iCaptureGold, iCaptureCulture, iCaptureGreatWorks, pNewCity->getNameKey());
}
GC.GetEngineUserInterface()->AddCityMessage(0, pNewCity->GetIDInfo(), GetID(), true, GC.getEVENT_MESSAGE_TIME(), strBuffer);
}
}
else
#endif
// AI decides what to do with a City
if(!isHuman())
...