do we need a new production-related policy card?

darkace77450

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Mar 8, 2015
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Now that Industrial Zones have been nerfed (appropriately so, in my humble opinion), do we need a new Industrial Zone-based policy to help offset this nerf a bit? Every district has a policy card that boosts adjacency bonuses by 100%, and all but Industrial Zones have one that doubles the output of district buildings. Now that the area effect of IZs have been toned down a bit, is it time to give us access to such a card?
 
I am hoping to add several new policy card types, in the near future. I think governments and policies should have a much greater impact on your game, then as a minor boost to this or that.
 
No way, b/c then it will be the "must-have" policy card. And please dear god no more policy cards generally --- they should cut the number of them by 50% and then make the existing ones more interesting/stronger.
 
I would rather have more government types with interesting bonuses. Never liked turning a computer game into a card game. I'll go play Magic or something if I want to play cards.

The problem with both cards and trees (and I found this very much in civ 5BNW) is that I start playing the stats rather than roleplaying the ideology. I find that I am doing that a bit now too in civ6: I don't care if I have 'new deal' or whatever I look at what bonus I need at that moment to accomplish next my shortterm goal. :(

I still think SMAC had the coolest government system, followed by civ4. I think civ6 could be improved with some more govenrment choices or making the cards have an effect on gameplay rather than bonuses.
 
I think the nerf was needed. Before that it was sort of encouraging you to go to the industrial era way too early. This really damages your ability in other areas like City state envoys which also can net you great production. Getting those quests done just helps your game a lot but the loss of era's was damaging. Also the era jump lost a lot of GP and now I do not rush IZ I get more GS and GM which makes my game much more pleasurable (and powerful)

I have taken a new tack. I offset the loss with a few encampments and harbours and hang back on the IZ. Often the start location is fairly safe from barbs as long as you use your first barb well (a bit of luck there) and my last 2 games I did not produce slingers until after the encampment.

However a couple of extra policy cards would maybe force people to swap more (I swap a lot) and a diplomacy card that gives 50% benefit to benefits from City states would be a cunning card that would make things more complex. City states are always high on my strategy list now and make a big difference to my game and my ability to do well.
 
However a couple of extra policy cards would maybe force people to swap more (I swap a lot) and a diplomacy card that gives 50% benefit to benefits from City states would be a cunning card that would make things more complex. City states are always high on my strategy list now and make a big difference to my game and my ability to do well.

Something similar is already available as a belief: papal primacy. Only city states with your religion - but that's always a reason to spread it. One of the best beliefs imho. A card that gives that seems too strong in my opinion. Or did you mean a card that gives 50% to just one type of city state?
 
Actually, what I would like to see is more production coming from other sources (such as non-Industrial districts).

Lately, I've actually been rather intrigued by all the production coming from Encampment districts. Besides the innate buildings, when you have a lot of Military City States around, the extra production really comes in handy for building Settlers, Builders, and especially Archaeologists and Spies later on.

Normally, you would think that Encampments and Military City States are mainly for domination games. But if you are cultural, you will need to build a lot of archaeologists and those take a long time to build. Production time is often halved in my cities with an Encampment (due to Military CS bonuses).
 
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