I'm usually an Immortal player, but recently I've been trying my hand on Deity. I've run into a situation in my current game that seems literally unwinnable:
I'm playing Arabia, and I started next to the Zulu on a pangea map that's extremely rugged: hills & mountains all over the place, with the (very) occasional valley here & there. I was planning on trying for Domination anyways, so starting next to the Zulu didn't bother me much... it just meant I had to do a Composite Bowman rush rather than waiting for my Camel Archers. I built up an overwhelming force of Bowmen by turn 55, along with a couple spearmen for meatshields.
....and nothing doing. With the forrested/jungle terrain, my bowmen often have to be right next to the cities to attack them. And the rough terrain means my numerical advantage doesn't matter much; the cities & Zulu units can chew my units up as they very... slowly... advance.
Are there some maps that are simply unwinnable on Deity? On Immortal, I could win any map if I played it differentlly. But this set-up seems literally impossible. If I play peaceful & try to outtech the Zulu, they'll easily overwhelm me when they get their Impi. And invading before they get Impi doesn't seem feasible. I suppose I could bribe them over & over to attack other civs, but that always seemed like an exploit to me... and even so, there's a good chance they'd eventually run out of other opponents & come kill me.
I'm playing Arabia, and I started next to the Zulu on a pangea map that's extremely rugged: hills & mountains all over the place, with the (very) occasional valley here & there. I was planning on trying for Domination anyways, so starting next to the Zulu didn't bother me much... it just meant I had to do a Composite Bowman rush rather than waiting for my Camel Archers. I built up an overwhelming force of Bowmen by turn 55, along with a couple spearmen for meatshields.
....and nothing doing. With the forrested/jungle terrain, my bowmen often have to be right next to the cities to attack them. And the rough terrain means my numerical advantage doesn't matter much; the cities & Zulu units can chew my units up as they very... slowly... advance.
Are there some maps that are simply unwinnable on Deity? On Immortal, I could win any map if I played it differentlly. But this set-up seems literally impossible. If I play peaceful & try to outtech the Zulu, they'll easily overwhelm me when they get their Impi. And invading before they get Impi doesn't seem feasible. I suppose I could bribe them over & over to attack other civs, but that always seemed like an exploit to me... and even so, there's a good chance they'd eventually run out of other opponents & come kill me.