My problem, (my wish before explained), possibly is now solved.
After changes, (test by test, test by test...), implemented this morning, the game behavior with Domination Victory condition is much more acceptable, and the game no crash, (tested 40 turns). (This is important because i mix several mods at time. This provide me a very good development in game).
For test, at start the game, I put in a map created in Worl Builder, in my human civilization, 20 horseman, 4 settlers, 4 builders, 2 swordman, 1 musket, and 4 archers. And 30 barb explorers + 5 camps, near my troops along the map. Since turn 1, even before found city, attack barbs and fight to destroy camps, without ceasefire, successively, turn after turn, chasing the enemy, even near IA players territory, (Only Victoria, England, send me a soft message in this war next frontiers). 50 combats or more, in 20 first turns, all over the map, (200x130), even in lands very far away my territory. All enemies dead.
No penalties in cities, nor in production, nor in growth, nor happiness ..... None notification or advise.
No crash game. Even in conjunction with other 11 mods at same time.
That is OK for me. My wish done. (At least for now, in turn 40)
Explain my way:
In this forum is published a brilliant mod by thecrazyscot, (-thanks for this, thecrazyscot-), "customizable warmonger penalties",
https://forums.civfanatics.com/threads/customizable-warmonger-penalties.603546/.
This useful mod is editable. And, in the .xml file address the part of warmonger, and a part with a little variation for globalparameters.xml in game.
This part, can be editable, ( the same as others in mod), and can be added lines, (with the same structure of text in), to more change the globalparameters.xml file. The changes works in game then in a new game. ( Tested, for example, by writing a value "9" in entry "CITY_POPULATION_RIVER_LAKE" - this grants 9 housing at foundation a city in tile next a river-, and for example, writing a value "1.5" or "1" in entry "CITY_FOOD_CONSUMPTION_PER_POPULATION" - this changes to 1 or 1,5 the food consumption per 1 population, and provides more food surplus for grow-; and so on with others entries).
The superb result: Can be adjusted every parameter you wish in globalparameters.xml file. (Not only, but the basic in the treatment for the Victory Domination condition in game), and in the eras.xml file, and in the diplomaticactions.xml file. This provides improvements in Victory Domination condition in game, as you wish. Simply by altering the numbers in values, in parameters.
The changes are editables in values for each "post-modder" at convenience.
Regards.
- - - - - - - - - - - - - - - - - - -
P.D.
This I made in xml file of the mod:
<GlobalParameters>
<Replace Name="CITY_FOOD_CONSUMPTION_PER_POPULATION" Value="1.5"/> <!--default 1.5-->
<Replace Name="CITY_POPULATION_AQUEDUCT_BOOST" Value="8"/> <!--default 8-->
<Replace Name="CITY_POPULATION_AQUEDUCT_MIN" Value="4" /> <!--default 4-->
<Replace Name="AI_TURNS_BETWEEN_TRADES" Value="20"/> <!--default 20-->
<Replace Name="CITY_AMENITIES_FOR_FREE" Value="5"/> <!--default 5-->
<Replace Name="CITY_GROWTH_MULTIPLIER" Value="5"/> <!--default 5-->
<Replace Name="CITY_MAX_BUY_PLOT_RANGE" Value="6"/> <!--default 6-->
<Replace Name="CITY_POP_PER_AMENITY" Value="4" /> <!--default 4-->
<Replace Name="CITY_POPULATION_RIVER_LAKE" Value="9" /> <!--default 9-->
<Replace Name="COAST_FERTILITY" Value="6" /> <!--default 6-->
<Replace Name="CITY_POPULATION_NO_WATER" Value="3" /> <!--default 3-->
<Replace Name="LUXURY_RESOURCE_FERTILITY" Value="8" /> <!--default 8-->
<Replace Name="CULTURE_COST_LATER_PLOT_MULTIPLIER" Value="3" /> <!--default 3-->
<Replace Name="LUXURY_HAPPINESS_MINIMUM" Value="4" /> <!--default 4-->
<Replace Name="MAYHEM_DECLARATION_OF_WAR" Value="0" /> <!--default 0-->
<Replace Name="MAYHEM_DENOUNCEMENT" Value="0" /> <!--default 0-->
<Replace Name="MAYHEM_PEACE" Value="-60" /> <!--default -60-->
<Replace Name="MAYHEM_PLAYER_DESTROYED" Value="0" /> <!--default 0-->
<Replace Name="MAYHEM_UNIT_COMBAT" Value="0" /> <!--default 0-->
<Replace Name="MAYHEM_UNIT_COMBAT_WITH_BARBARIANS" Value="0" /> <!--default 0-->
<Replace Name="TRADE_ROUTE_BASE_RANGE" Value="35" /> <!--default 35-->
<Replace Name="TRADE_ROUTE_GOLD_PER_DESTINATION_DISTRICT" Value="10" /> <!--default 10-->
<Replace Name="TRADE_ROUTE_GOLD_PER_ORIGIN_DISTRICT" Value="8" /> <!--default 8-->
<Replace Name="TRADE_ROUTE_LAND_RANGE_REFUEL" Value="35" /> <!--default 35-->
<Replace Name="TRADE_ROUTE_WATER_RANGE_REFUEL" Value="50" /> <!--default 50-->
<Replace Name="UPGRADE_BASE_COST" Value="1" /> <!--default 1-->
<Replace Name="UPGRADE_NET_PRODUCTION_PERCENT_COST" Value="1.5" /> <!--default 1.5-->
<Replace Name="WAR_WEARINESS_DECAY_PEACE_DECLARED" Value="6000" /> <!--default 6000-->
<Replace Name="WAR_WEARINESS_PER_COMBAT_IN_ALLIED_LANDS" Value="0" /> <!--default 0-->
<Replace Name="WAR_WEARINESS_PER_COMBAT_IN_FOREIGN_LANDS" Value="0" /> <!--default 0-->
<Replace Name="WAR_WEARINESS_PER_UNIT_KILLED" Value="0" /> <!--default 0-->
<Replace Name="WAR_WEARINESS_POINTS_FOR_AMENITY_LOSS" Value="20" /> <!--default 20-->
<Replace Name="WAR_WEARINESS_WARMONGER_BASE" Value="0" /> <!--default 0-->
<Replace Name="WARMONGER_CITY_PERCENT_OF_DOW" Value="0" /> <!--default 0-->
<Replace Name="WARMONGER_FINAL_MAJOR_CITY_MULTIPLIER" Value="1" /> <!--default 1-->
<Replace Name="WARMONGER_FINAL_MINOR_CITY_MULTIPLIER" Value="1" /> <!--default 1-->
<Replace Name="WARMONGER_LIBERATE_POINTS" Value="1" /> <!--default 1-->
<Replace Name="WARMONGER_STOP_OCCUPYING_REFUND_PERCENT" Value="-500" /> <!--default -500--->
<Replace Name="WARMONGER_RAZE_PENALTY_PERCENT" Value="0.1" /> <!--default 0.1-->
</GlobalParameters>
And, in "Eras.xml" file, into the mod:
<Eras>
<Update>
<Where EraType="ERA_ANCIENT"/>
<Set WarmongerPoints="0" /> <!--default 0-->
</Update>
<Update>
<Where EraType="ERA_CLASSICAL"/>
<Set WarmongerPoints="0" /> <!--default 0-->
</Update>
<Update>
<Where EraType="ERA_MEDIEVAL"/>
<Set WarmongerPoints="0" /> <!--default 0-->
</Update>
<Update>
<Where EraType="ERA_RENAISSANCE"/>
<Set WarmongerPoints="0" /> <!--default 0-->
</Update>
<Update>
<Where EraType="ERA_INDUSTRIAL"/>
<Set WarmongerPoints="0" /> <!--default 0-->
</Update>
<Update>
<Where EraType="ERA_MODERN"/>
<Set WarmongerPoints="0" /> <!--default 0-->
</Update>
<Update>
<Where EraType="ERA_ATOMIC"/>
<Set WarmongerPoints="0" /> <!--default 0-->
</Update>
<Update>
<Where EraType="ERA_INFORMATION"/>
<Set WarmongerPoints="0" /> <!--default 0-->
</Update>
</Eras>
And, in diplomaticactions.xml file into the mod:
<DiplomaticActions>
<Update>
<Where DiplomaticActionType="DIPLOACTION_DECLARE_FORMAL_WAR"/>
<Set WarmongerPercent="0"/> <!--default 0-->
</Update>
<Update>
<Where DiplomaticActionType="DIPLOACTION_JOINT_WAR"/>
<Set WarmongerPercent="0"/> <!--default 0-->
</Update>
<Update>
<Where DiplomaticActionType="DIPLOACTION_DECLARE_SURPRISE_WAR"/>
<Set WarmongerPercent="0"/> <!--default 0-->
</Update>
<Update>
<Where DiplomaticActionType="DIPLOACTION_DECLARE_HOLY_WAR"/>
<Set WarmongerPercent="0"/> <!--default 0-->
</Update>
<Update>
<Where DiplomaticActionType="DIPLOACTION_DECLARE_LIBERATION_WAR"/>
<Set WarmongerPercent="0"/> <!--default 0-->
</Update>
<Update>
<Where DiplomaticActionType="DIPLOACTION_DECLARE_RECONQUEST_WAR"/>
<Set WarmongerPercent="0"/> <!--default 0-->
</Update>
<Update>
<Where DiplomaticActionType="DIPLOACTION_DECLARE_PROTECTORATE_WAR"/>
<Set WarmongerPercent="0"/> <!--default 0-->
</Update>
<Update>
<Where DiplomaticActionType="DIPLOACTION_DECLARE_COLONIAL_WAR"/>
<Set WarmongerPercent="0"/> <!--default 0-->
</Update>
<Update>
<Where DiplomaticActionType="DIPLOACTION_DECLARE_TERRITORIAL_WAR"/>
<Set WarmongerPercent="0"/> <!--default 0-->
</Update>
</DiplomaticActions>