discopalace
Chieftain
Hi all,
I've only played a little bit of Civ4 and therefore have many questions! This site has been great - the manual is a little useless in describing game mechanics. But I haven't found anything on this question so far. The question has to do with apparent caps on FPC in early games, or perhaps it applies for all new cities.
A common scenario I see is this: when you are creating a new city at the beginning of a game, you get to work the city tile plus one other tile. The city menu will show that you're making x food, y production, z commerce. It will also show you how many turns it takes for the city to grow to size 2. Let's say you decide to build a warrior. The city menu will show you how many turns it takes to complete the warrior. What I'm finding is that if you change the "other" tile, your max growth/production rate is capped. For example, if you select a flood plains tile, your overall F would probably be 5, yet your city doesn't necessarily grow faster then if you selected a grassland tile (4 F total). Same with production - if you select a high P tile, your total might be high, but it might not shave the number of turns it takes for your warrior to be produced.
Am I doing something wrong? Am I not applying some concept? Or are there game mechanics that say something like "cities without X tech have an effective max FPC cap of x/y/z?"
The impact to this is city placement, so some degree. In Civ3, I loved placing cities near flood plains because you could grow very quickly. But in Civ4, it seems that it takes a while for any city to grow. So maybe I might have to rethink where to put my cities and what to concentrate on at the beginning.
Much thanks in advance!
I've only played a little bit of Civ4 and therefore have many questions! This site has been great - the manual is a little useless in describing game mechanics. But I haven't found anything on this question so far. The question has to do with apparent caps on FPC in early games, or perhaps it applies for all new cities.
A common scenario I see is this: when you are creating a new city at the beginning of a game, you get to work the city tile plus one other tile. The city menu will show that you're making x food, y production, z commerce. It will also show you how many turns it takes for the city to grow to size 2. Let's say you decide to build a warrior. The city menu will show you how many turns it takes to complete the warrior. What I'm finding is that if you change the "other" tile, your max growth/production rate is capped. For example, if you select a flood plains tile, your overall F would probably be 5, yet your city doesn't necessarily grow faster then if you selected a grassland tile (4 F total). Same with production - if you select a high P tile, your total might be high, but it might not shave the number of turns it takes for your warrior to be produced.
Am I doing something wrong? Am I not applying some concept? Or are there game mechanics that say something like "cities without X tech have an effective max FPC cap of x/y/z?"
The impact to this is city placement, so some degree. In Civ3, I loved placing cities near flood plains because you could grow very quickly. But in Civ4, it seems that it takes a while for any city to grow. So maybe I might have to rethink where to put my cities and what to concentrate on at the beginning.
Much thanks in advance!