Louis XXIV
Le Roi Soleil
I had some thoughts about Nationalism and Migration awhile back, but I think I've streamlined it since than. Blackbird's idea about nationalism inspired me to repost it, but I didn't want to go off topic in his thread.
Basically, the premise was this:
Population Growth - In Civ3, any new citizen in your territories are automatically your citizen type. My suggestion would be to make it a reflection of the population in the city. If most of the citizens are Roman (for example), the chances are that a new citizen will be Roman. Your culture can still convert them to your nationality, though.
Migration - Another factor affecting what nationality the new citizen is would be your neighbor's culture. A strong Greek culture would make citizens along border cities likely to be Greek as their culture spreads through the world. This leads to:
More Advanced culture flips - If the city's population becomes mostly Greek, there is a good chance that the city will flip to the Greeks. The biggest difference is you could visibly see the likelyhood of flipping. Of course, your number is balanced out slightly because some migration will cause your nationality to appear in Greek cities.
Nationalism and nation-states - If there is a large group of one culture who is disatisfied with your rule, they might break away and form a nation under their nationality. This doesn't require a civ of that nationality to already be nearby, but the chances aren't as good.
Effects on happiness - We all know about unhappiness for being at war with a civ of the same nationality as some of your population. This would be exactly the same. The only difference is:
Popular Support - Its basically the oposite of unhappiness for warring against a neighbor, this actually encourages you to go to war. If a nearby neighbor has a large population of a certain nationality and they commit acts of cruelty towards these people (probably pop rushing), those of this nationality in your territory would want war to liberate them. They will actually start getting uphappy if you don't declare war. Of course, you have to treat them well also, or else you will have war unhappiness for cruelty to their people.
Effect increase under nationalism - While the effect will always be there, its significance will increase very significantly after the discovery of nationalism. After this point, nationalism should be something on your mind, just like it was on the mind of the Austrian empire when they had to deal with Hungarian and Serbian nationalism.
Basically, the premise was this:
Population Growth - In Civ3, any new citizen in your territories are automatically your citizen type. My suggestion would be to make it a reflection of the population in the city. If most of the citizens are Roman (for example), the chances are that a new citizen will be Roman. Your culture can still convert them to your nationality, though.
Migration - Another factor affecting what nationality the new citizen is would be your neighbor's culture. A strong Greek culture would make citizens along border cities likely to be Greek as their culture spreads through the world. This leads to:
More Advanced culture flips - If the city's population becomes mostly Greek, there is a good chance that the city will flip to the Greeks. The biggest difference is you could visibly see the likelyhood of flipping. Of course, your number is balanced out slightly because some migration will cause your nationality to appear in Greek cities.
Nationalism and nation-states - If there is a large group of one culture who is disatisfied with your rule, they might break away and form a nation under their nationality. This doesn't require a civ of that nationality to already be nearby, but the chances aren't as good.
Effects on happiness - We all know about unhappiness for being at war with a civ of the same nationality as some of your population. This would be exactly the same. The only difference is:
Popular Support - Its basically the oposite of unhappiness for warring against a neighbor, this actually encourages you to go to war. If a nearby neighbor has a large population of a certain nationality and they commit acts of cruelty towards these people (probably pop rushing), those of this nationality in your territory would want war to liberate them. They will actually start getting uphappy if you don't declare war. Of course, you have to treat them well also, or else you will have war unhappiness for cruelty to their people.
Effect increase under nationalism - While the effect will always be there, its significance will increase very significantly after the discovery of nationalism. After this point, nationalism should be something on your mind, just like it was on the mind of the Austrian empire when they had to deal with Hungarian and Serbian nationalism.